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type pixelshaderprogram [display="Pixel Shader Program"]
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{
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2026-01-07 16:36:40 -05:00
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// On PC COD4, this is just a D3D shader pointer (or -1 for inline D3D shader)
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// No load def bytecode on PC - shaders are pre-compiled D3D bytecode
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2026-01-01 22:18:40 -05:00
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i32 pixel_shader_ptr [ui, readonly, display="Pixel Shader Ptr"];
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2026-01-07 16:36:40 -05:00
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// NOTE: On console platforms, this would have a GfxPixelShaderLoadDef
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// but PC uses D3D compiled shaders directly
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2026-01-01 22:18:40 -05:00
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}
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