XPlor/definitions/cod/pixelshaderprogram.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type pixelshaderprogram [display="Pixel Shader Program"]
{
// On PC COD4, this is just a D3D shader pointer (or -1 for inline D3D shader)
// No load def bytecode on PC - shaders are pre-compiled D3D bytecode
i32 pixel_shader_ptr [ui, readonly, display="Pixel Shader Ptr"];
// NOTE: On console platforms, this would have a GfxPixelShaderLoadDef
// but PC uses D3D compiled shaders directly
}