type pixelshaderprogram [display="Pixel Shader Program"] { // On PC COD4, this is just a D3D shader pointer (or -1 for inline D3D shader) // No load def bytecode on PC - shaders are pre-compiled D3D bytecode i32 pixel_shader_ptr [ui, readonly, display="Pixel Shader Ptr"]; // NOTE: On console platforms, this would have a GfxPixelShaderLoadDef // but PC uses D3D compiled shaders directly }