Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
10 lines
316 B
Plaintext
10 lines
316 B
Plaintext
type d3dvertexbuffer [display="D3D Vertex Buffer"]
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{
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// D3D Resource base (24 bytes)
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resource = parse_here("d3dresource");
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// GPU Vertex Fetch Constant / Raw Request (8 bytes - 2 x u32 packed bitfields)
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u32 fetch_w0 [ui, readonly, display="Fetch W0"];
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u32 fetch_w1 [ui, readonly, display="Fetch W1"];
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}
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