Logo
Explore Help
Sign In
njohnson/XPlor
0
0
Fork 0
You've already forked XPlor
Code Issues Pull Requests Actions Packages Projects 1 Releases 11 Wiki Activity
XPlor/definitions/cod/d3dvertexbuffer.xscript

10 lines
316 B
Plaintext
Raw Normal View History

Expand Call of Duty XScript definitions Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00
type d3dvertexbuffer [display="D3D Vertex Buffer"]
{
// D3D Resource base (24 bytes)
resource = parse_here("d3dresource");
// GPU Vertex Fetch Constant / Raw Request (8 bytes - 2 x u32 packed bitfields)
u32 fetch_w0 [ui, readonly, display="Fetch W0"];
u32 fetch_w1 [ui, readonly, display="Fetch W1"];
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.23.8 Page: 36ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API