type d3dvertexbuffer [display="D3D Vertex Buffer"] { // D3D Resource base (24 bytes) resource = parse_here("d3dresource"); // GPU Vertex Fetch Constant / Raw Request (8 bytes - 2 x u32 packed bitfields) u32 fetch_w0 [ui, readonly, display="Fetch W0"]; u32 fetch_w1 [ui, readonly, display="Fetch W1"]; }