24 lines
466 B
C++
24 lines
466 B
C++
#include "xd3dindexbuffer.h"
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XD3DIndexBuffer::XD3DIndexBuffer()
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: XD3DResource()
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, mAddress(0)
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, mSize(0)
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{
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SetName("D3D Index Buffer");
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}
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void XD3DIndexBuffer::ParseData(XDataStream *aStream)
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{
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XD3DResource::ParseData(aStream);
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mAddress = aStream->ParseUInt32(QString("%1 address").arg(GetName()));
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mSize = aStream->ParseUInt32(QString("%1 size").arg(GetName()));
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}
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void XD3DIndexBuffer::Clear()
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{
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mAddress = 0;
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mSize = 0;
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}
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