#include "xd3dindexbuffer.h" XD3DIndexBuffer::XD3DIndexBuffer() : XD3DResource() , mAddress(0) , mSize(0) { SetName("D3D Index Buffer"); } void XD3DIndexBuffer::ParseData(XDataStream *aStream) { XD3DResource::ParseData(aStream); mAddress = aStream->ParseUInt32(QString("%1 address").arg(GetName())); mSize = aStream->ParseUInt32(QString("%1 size").arg(GetName())); } void XD3DIndexBuffer::Clear() { mAddress = 0; mSize = 0; }