Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
13 lines
404 B
Plaintext
13 lines
404 B
Plaintext
type materialvertexdeclaration [display="Material Vertex Declaration"]
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{
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// No name pointer in this structure!
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u8 stream_count [ui, readonly, display="Stream Count"];
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u8 has_optional_source [ui, readonly, display="Has Optional Source"];
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u8 is_loaded [ui, readonly, display="Is Loaded"];
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skip(1); // padding
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// Vertex stream routing
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routing = parse_here("materialvertexstreamrouting");
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}
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