XPlor/definitions/cod/materialvertexdeclaration.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type materialvertexdeclaration [display="Material Vertex Declaration"]
{
// No name pointer in this structure!
u8 stream_count [ui, readonly, display="Stream Count"];
u8 has_optional_source [ui, readonly, display="Has Optional Source"];
u8 is_loaded [ui, readonly, display="Is Loaded"];
skip(1); // padding
// Vertex stream routing
routing = parse_here("materialvertexstreamrouting");
}