type materialvertexdeclaration [display="Material Vertex Declaration"] { // No name pointer in this structure! u8 stream_count [ui, readonly, display="Stream Count"]; u8 has_optional_source [ui, readonly, display="Has Optional Source"]; u8 is_loaded [ui, readonly, display="Is Loaded"]; skip(1); // padding // Vertex stream routing routing = parse_here("materialvertexstreamrouting"); }