Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
9 lines
232 B
Plaintext
9 lines
232 B
Plaintext
type materialshaderargument [display="Material Shader Argument"]
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{
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u16 arg_type [ui, readonly, display="Type"];
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u16 dest [ui, readonly, display="Dest"];
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// Argument definition
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arg_def = parse_here("materialargumentdef");
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}
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