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XPlor/definitions/cod/materialshaderargument.xscript

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Add XScript definition files
2026-01-01 22:18:40 -05:00
type materialshaderargument [display="Material Shader Argument"]
{
u16 arg_type [ui, readonly, display="Type"];
u16 dest [ui, readonly, display="Dest"];
// Argument definition
Expand Call of Duty XScript definitions Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00
arg_def = parse_here("materialargumentdef");
Add XScript definition files
2026-01-01 22:18:40 -05:00
}
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