Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
29 lines
880 B
Plaintext
29 lines
880 B
Plaintext
type gfxlight [display="GFX Light"]
|
|
{
|
|
u8 light_type [ui, readonly, display="Type"];
|
|
u8 can_use_shadow_map [ui, readonly, display="Can Use Shadow Map"];
|
|
skip(2); // padding
|
|
|
|
// Color (3 floats)
|
|
color = read(12) [ui, readonly, display="Color RGB"];
|
|
|
|
// Direction (3 floats)
|
|
dir = read(12) [ui, readonly, display="Direction"];
|
|
|
|
// Origin (3 floats)
|
|
origin = read(12) [ui, readonly, display="Origin"];
|
|
|
|
// Other params
|
|
radius = read(4) [ui, readonly, display="Radius"];
|
|
cos_half_fov_outer = read(4) [ui, readonly, display="Cos Half FOV Outer"];
|
|
cos_half_fov_inner = read(4) [ui, readonly, display="Cos Half FOV Inner"];
|
|
i32 exponent [ui, readonly, display="Exponent"];
|
|
u32 spot_shadow_index [ui, readonly, display="Spot Shadow Index"];
|
|
|
|
i32 def_ptr [ui, readonly, display="Def Ptr"];
|
|
|
|
if (def_ptr == -1) {
|
|
def = parse_here("gfxlightdef");
|
|
}
|
|
}
|