XPlor/definitions/cod/gfxlight.xscript

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type gfxlight [display="GFX Light"]
{
u8 light_type [ui, readonly, display="Type"];
u8 can_use_shadow_map [ui, readonly, display="Can Use Shadow Map"];
skip(2); // padding
// Color (3 floats)
color = read(12) [ui, readonly, display="Color RGB"];
// Direction (3 floats)
dir = read(12) [ui, readonly, display="Direction"];
// Origin (3 floats)
origin = read(12) [ui, readonly, display="Origin"];
// Other params
radius = read(4) [ui, readonly, display="Radius"];
cos_half_fov_outer = read(4) [ui, readonly, display="Cos Half FOV Outer"];
cos_half_fov_inner = read(4) [ui, readonly, display="Cos Half FOV Inner"];
i32 exponent [ui, readonly, display="Exponent"];
u32 spot_shadow_index [ui, readonly, display="Spot Shadow Index"];
i32 def_ptr [ui, readonly, display="Def Ptr"];
if (def_ptr == -1) {
def = parse_here("gfxlightdef");
}
}