XPlor/definitions/cod/gfximageloaddef.xscript
njohnson 0fa26e5256 Expand Call of Duty XScript definitions
Add new asset type definitions:
- GfxWorld and related structures (cells, lights, probes)
- Menu system (menudef, itemdef, windowdef, listboxdef)
- Sound system (soundalias, soundfile, speakermap, sndcurve)
- D3D resources (vertex/index buffers)
- Font glyphs and expression entries

Update existing definitions with improved field annotations
and UI display properties.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:36:40 -05:00

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type gfximageloaddef [display="GFX Image Load Def"]
{
u8 level_count [ui, readonly, display="Level Count"];
u8 flags [ui, readonly, display="Flags"];
// Dimensions (3 x u16)
u16 dimension_0 [ui, readonly, display="Dimension 0"];
u16 dimension_1 [ui, readonly, display="Dimension 1"];
u16 dimension_2 [ui, readonly, display="Dimension 2"];
u32 format [ui, readonly, display="Format"];
// Resource size - when inline, this contains the size of pixel data that follows
i32 resource_size [ui, readonly, display="Resource Size"];
// Read pixel data if present (resource_size > 0 indicates inline data)
if (resource_size > 0) {
pixel_data = read(resource_size) [ui, readonly, display="Pixel Data"];
}
}