Add new asset type definitions: - GfxWorld and related structures (cells, lights, probes) - Menu system (menudef, itemdef, windowdef, listboxdef) - Sound system (soundalias, soundfile, speakermap, sndcurve) - D3D resources (vertex/index buffers) - Font glyphs and expression entries Update existing definitions with improved field annotations and UI display properties. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
21 lines
729 B
Plaintext
21 lines
729 B
Plaintext
type gfximageloaddef [display="GFX Image Load Def"]
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{
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u8 level_count [ui, readonly, display="Level Count"];
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u8 flags [ui, readonly, display="Flags"];
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// Dimensions (3 x u16)
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u16 dimension_0 [ui, readonly, display="Dimension 0"];
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u16 dimension_1 [ui, readonly, display="Dimension 1"];
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u16 dimension_2 [ui, readonly, display="Dimension 2"];
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u32 format [ui, readonly, display="Format"];
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// Resource size - when inline, this contains the size of pixel data that follows
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i32 resource_size [ui, readonly, display="Resource Size"];
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// Read pixel data if present (resource_size > 0 indicates inline data)
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if (resource_size > 0) {
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pixel_data = read(resource_size) [ui, readonly, display="Pixel Data"];
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}
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}
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