type gfximageloaddef [display="GFX Image Load Def"] { u8 level_count [ui, readonly, display="Level Count"]; u8 flags [ui, readonly, display="Flags"]; // Dimensions (3 x u16) u16 dimension_0 [ui, readonly, display="Dimension 0"]; u16 dimension_1 [ui, readonly, display="Dimension 1"]; u16 dimension_2 [ui, readonly, display="Dimension 2"]; u32 format [ui, readonly, display="Format"]; // Resource size - when inline, this contains the size of pixel data that follows i32 resource_size [ui, readonly, display="Resource Size"]; // Read pixel data if present (resource_size > 0 indicates inline data) if (resource_size > 0) { pixel_data = read(resource_size) [ui, readonly, display="Pixel Data"]; } }