XPlor/definitions/asura/chunks/gsms_chunk.xscript
njohnson 8f07bf0b72 Update Asura XScript definitions with new syntax
- Migrate from bracket attributes to ui() function calls
- Enhance chunk parsing with improved structure definitions
- Add additional metadata fields to chunk handlers
- Update Xbox 360 texture and archive definitions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 12:10:29 -05:00

47 lines
936 B
Plaintext

// GSMS - Game Settings/Mesh Chunk
// Contains mesh and game object settings
// Found in .ent files
type gsms_chunk [display="GSMS Game Settings"] byteorder BE
{
// Standard 16-byte Asura chunk header
chunk_id = ascii(read(4));
u32 chunk_size;
u32 version;
u32 flags;
chunk_id = chunk_id;
ui("chunk_id", "Chunk ID");
chunk_size = chunk_size;
ui("chunk_size", "Chunk Size");
version = version;
ui("version", "Version");
flags = flags;
ui("flags", "Flags");
// Entry count
u32 entry_count;
entry_count = entry_count;
ui("entry_count", "Entry Count");
// Unknown field
u32 unknown1;
unknown1 = unknown1;
ui("unknown1", "Unknown1");
// Each entry appears to be 24 bytes:
// - 4 bytes: flags/type
// - 4 bytes: object ID
// - 4 bytes: unknown
// - 4 bytes: scale (float)
// - 4 bytes: unknown
// - 4 bytes: unknown
}