// GSMS - Game Settings/Mesh Chunk // Contains mesh and game object settings // Found in .ent files type gsms_chunk [display="GSMS Game Settings"] byteorder BE { // Standard 16-byte Asura chunk header chunk_id = ascii(read(4)); u32 chunk_size; u32 version; u32 flags; chunk_id = chunk_id; ui("chunk_id", "Chunk ID"); chunk_size = chunk_size; ui("chunk_size", "Chunk Size"); version = version; ui("version", "Version"); flags = flags; ui("flags", "Flags"); // Entry count u32 entry_count; entry_count = entry_count; ui("entry_count", "Entry Count"); // Unknown field u32 unknown1; unknown1 = unknown1; ui("unknown1", "Unknown1"); // Each entry appears to be 24 bytes: // - 4 bytes: flags/type // - 4 bytes: object ID // - 4 bytes: unknown // - 4 bytes: scale (float) // - 4 bytes: unknown // - 4 bytes: unknown }