XPlor/libs/xassets/xreverbsettings.cpp
2025-09-10 21:58:26 -04:00

293 lines
5.4 KiB
C++

#include "xreverbsettings.h"
XReverbSettings::XReverbSettings()
: XAsset()
, mReflectionsDelay(0)
, mReverbDelay(0)
, mRearDelay(0)
, mPositionLeft(0)
, mPositionRight(0)
, mPositionMatrixLeft(0)
, mPositionMatrixRight(0)
, mEarlyDiffusion(0)
, mLateDiffusion(0)
, mLowEQGain(0)
, mLowEQCutoff(0)
, mHighEQGain(0)
, mHighEQCutoff(0)
, mRoomFilterFreq(0.0)
, mRoomFilterMain(0.0)
, mRoomFilterHF(0.0)
, mReflectionsGain(0.0)
, mReverbGain(0.0)
, mDecayTime(0.0)
, mDensity(0.0)
, mRoomSize(0.0)
{
SetName("Reverb Settings");
}
quint32 XReverbSettings::GetReflectionsDelay() const
{
return mReflectionsDelay;
}
quint8 XReverbSettings::GetReverbDelay() const
{
return mReverbDelay;
}
quint8 XReverbSettings::GetRearDelay() const
{
return mRearDelay;
}
quint8 XReverbSettings::GetPositionLeft() const
{
return mPositionLeft;
}
quint8 XReverbSettings::GetPositionRight() const
{
return mPositionRight;
}
quint8 XReverbSettings::GetPositionMatrixLeft() const
{
return mPositionMatrixLeft;
}
quint8 XReverbSettings::GetPositionMatrixRight() const
{
return mPositionMatrixRight;
}
quint8 XReverbSettings::GetEarlyDiffusion() const
{
return mEarlyDiffusion;
}
quint8 XReverbSettings::GetLateDiffusion() const
{
return mLateDiffusion;
}
quint8 XReverbSettings::GetLowEQGain() const
{
return mLowEQGain;
}
quint8 XReverbSettings::GetLowEQCutoff() const
{
return mLowEQCutoff;
}
quint8 XReverbSettings::GetHighEQGain() const
{
return mHighEQGain;
}
quint8 XReverbSettings::GetHighEQCutoff() const
{
return mHighEQCutoff;
}
float XReverbSettings::GetRoomFilterFreq() const
{
return mRoomFilterFreq;
}
float XReverbSettings::GetRoomFilterMain() const
{
return mRoomFilterMain;
}
float XReverbSettings::GetRoomFilterHF() const
{
return mRoomFilterHF;
}
float XReverbSettings::GetReflectionsGain() const
{
return mReflectionsGain;
}
float XReverbSettings::GetReverbGain() const
{
return mReverbGain;
}
float XReverbSettings::GetDecayTime() const
{
return mDecayTime;
}
float XReverbSettings::GetDensity() const
{
return mDensity;
}
float XReverbSettings::GetRoomSize() const
{
return mRoomSize;
}
void XReverbSettings::Clear()
{
mReflectionsDelay = 0;
mReverbDelay = 0;
mRearDelay = 0;
mPositionLeft = 0;
mPositionRight = 0;
mPositionMatrixLeft = 0;
mPositionMatrixRight = 0;
mEarlyDiffusion = 0;
mLateDiffusion = 0;
mLowEQGain = 0;
mLowEQCutoff = 0;
mHighEQGain = 0;
mHighEQCutoff = 0;
mRoomFilterFreq = 0.0;
mRoomFilterMain = 0.0;
mRoomFilterHF = 0.0;
mReflectionsGain = 0.0;
mReverbGain = 0.0;
mDecayTime = 0.0;
mDensity = 0.0;
mRoomSize = 0.0;
XAsset::Clear();
}
void XReverbSettings::ParseData(XDataStream* aStream)
{
*aStream
>> mReflectionsDelay
>> mReverbDelay
>> mRearDelay
>> mPositionLeft
>> mPositionRight
>> mPositionMatrixLeft
>> mPositionMatrixRight
>> mEarlyDiffusion
>> mLateDiffusion
>> mLowEQGain
>> mLowEQCutoff
>> mHighEQGain
>> mHighEQCutoff
>> mRoomFilterFreq
>> mRoomFilterMain
>> mRoomFilterHF
>> mReflectionsGain
>> mReverbGain
>> mDecayTime
>> mDensity
>> mRoomSize;
}
void XReverbSettings::SetReflectionsDelay(quint32 aReflectionsDelay)
{
mReflectionsDelay = aReflectionsDelay;
}
void XReverbSettings::SetReverbDelay(quint8 aReverbDelay)
{
mReverbDelay = aReverbDelay;
}
void XReverbSettings::SetRearDelay(quint8 aRearDelay)
{
mRearDelay = aRearDelay;
}
void XReverbSettings::SetPositionLeft(quint8 aPositionLeft)
{
mPositionLeft = aPositionLeft;
}
void XReverbSettings::SetPositionRight(quint8 aPositionRight)
{
mPositionRight = aPositionRight;
}
void XReverbSettings::SetPositionMatrixLeft(quint8 aPositionMatrixLeft)
{
mPositionMatrixLeft = aPositionMatrixLeft;
}
void XReverbSettings::SetPositionMatrixRight(quint8 aPositionMatrixRight)
{
mPositionMatrixRight = aPositionMatrixRight;
}
void XReverbSettings::SetEarlyDiffusion(quint8 aEarlyDiffusion)
{
mEarlyDiffusion = aEarlyDiffusion;
}
void XReverbSettings::SetLateDiffusion(quint8 aLateDiffusion)
{
mLateDiffusion = aLateDiffusion;
}
void XReverbSettings::SetLowEQGain(quint8 aLowEQGain)
{
mLowEQGain = aLowEQGain;
}
void XReverbSettings::SetLowEQCutoff(quint8 aLowEQCutoff)
{
mLowEQCutoff = aLowEQCutoff;
}
void XReverbSettings::SetHighEQGain(quint8 aHighEQGain)
{
mHighEQGain = aHighEQGain;
}
void XReverbSettings::SetHighEQCutoff(quint8 aHighEQCutoff)
{
mHighEQCutoff = aHighEQCutoff;
}
void XReverbSettings::SetRoomFilterFreq(float aRoomFilterFreq)
{
mRoomFilterFreq = aRoomFilterFreq;
}
void XReverbSettings::SetRoomFilterMain(float aRoomFilterMain)
{
mRoomFilterMain = aRoomFilterMain;
}
void XReverbSettings::SetRoomFilterHF(float aRoomFilterHF)
{
mRoomFilterHF = aRoomFilterHF;
}
void XReverbSettings::SetReflectionsGain(float aReflectionsGain)
{
mReflectionsGain = aReflectionsGain;
}
void XReverbSettings::SetReverbGain(float aReverbGain)
{
mReverbGain = aReverbGain;
}
void XReverbSettings::SetDecayTime(float aDecayTime)
{
mDecayTime = aDecayTime;
}
void XReverbSettings::SetDensity(float aDensity)
{
mDensity = aDensity;
}
void XReverbSettings::SetRoomSize(float aRoomSize)
{
mRoomSize = aRoomSize;
}