#include "xreverbsettings.h" XReverbSettings::XReverbSettings() : XAsset() , mReflectionsDelay(0) , mReverbDelay(0) , mRearDelay(0) , mPositionLeft(0) , mPositionRight(0) , mPositionMatrixLeft(0) , mPositionMatrixRight(0) , mEarlyDiffusion(0) , mLateDiffusion(0) , mLowEQGain(0) , mLowEQCutoff(0) , mHighEQGain(0) , mHighEQCutoff(0) , mRoomFilterFreq(0.0) , mRoomFilterMain(0.0) , mRoomFilterHF(0.0) , mReflectionsGain(0.0) , mReverbGain(0.0) , mDecayTime(0.0) , mDensity(0.0) , mRoomSize(0.0) { SetName("Reverb Settings"); } quint32 XReverbSettings::GetReflectionsDelay() const { return mReflectionsDelay; } quint8 XReverbSettings::GetReverbDelay() const { return mReverbDelay; } quint8 XReverbSettings::GetRearDelay() const { return mRearDelay; } quint8 XReverbSettings::GetPositionLeft() const { return mPositionLeft; } quint8 XReverbSettings::GetPositionRight() const { return mPositionRight; } quint8 XReverbSettings::GetPositionMatrixLeft() const { return mPositionMatrixLeft; } quint8 XReverbSettings::GetPositionMatrixRight() const { return mPositionMatrixRight; } quint8 XReverbSettings::GetEarlyDiffusion() const { return mEarlyDiffusion; } quint8 XReverbSettings::GetLateDiffusion() const { return mLateDiffusion; } quint8 XReverbSettings::GetLowEQGain() const { return mLowEQGain; } quint8 XReverbSettings::GetLowEQCutoff() const { return mLowEQCutoff; } quint8 XReverbSettings::GetHighEQGain() const { return mHighEQGain; } quint8 XReverbSettings::GetHighEQCutoff() const { return mHighEQCutoff; } float XReverbSettings::GetRoomFilterFreq() const { return mRoomFilterFreq; } float XReverbSettings::GetRoomFilterMain() const { return mRoomFilterMain; } float XReverbSettings::GetRoomFilterHF() const { return mRoomFilterHF; } float XReverbSettings::GetReflectionsGain() const { return mReflectionsGain; } float XReverbSettings::GetReverbGain() const { return mReverbGain; } float XReverbSettings::GetDecayTime() const { return mDecayTime; } float XReverbSettings::GetDensity() const { return mDensity; } float XReverbSettings::GetRoomSize() const { return mRoomSize; } void XReverbSettings::Clear() { mReflectionsDelay = 0; mReverbDelay = 0; mRearDelay = 0; mPositionLeft = 0; mPositionRight = 0; mPositionMatrixLeft = 0; mPositionMatrixRight = 0; mEarlyDiffusion = 0; mLateDiffusion = 0; mLowEQGain = 0; mLowEQCutoff = 0; mHighEQGain = 0; mHighEQCutoff = 0; mRoomFilterFreq = 0.0; mRoomFilterMain = 0.0; mRoomFilterHF = 0.0; mReflectionsGain = 0.0; mReverbGain = 0.0; mDecayTime = 0.0; mDensity = 0.0; mRoomSize = 0.0; XAsset::Clear(); } void XReverbSettings::ParseData(XDataStream* aStream) { *aStream >> mReflectionsDelay >> mReverbDelay >> mRearDelay >> mPositionLeft >> mPositionRight >> mPositionMatrixLeft >> mPositionMatrixRight >> mEarlyDiffusion >> mLateDiffusion >> mLowEQGain >> mLowEQCutoff >> mHighEQGain >> mHighEQCutoff >> mRoomFilterFreq >> mRoomFilterMain >> mRoomFilterHF >> mReflectionsGain >> mReverbGain >> mDecayTime >> mDensity >> mRoomSize; } void XReverbSettings::SetReflectionsDelay(quint32 aReflectionsDelay) { mReflectionsDelay = aReflectionsDelay; } void XReverbSettings::SetReverbDelay(quint8 aReverbDelay) { mReverbDelay = aReverbDelay; } void XReverbSettings::SetRearDelay(quint8 aRearDelay) { mRearDelay = aRearDelay; } void XReverbSettings::SetPositionLeft(quint8 aPositionLeft) { mPositionLeft = aPositionLeft; } void XReverbSettings::SetPositionRight(quint8 aPositionRight) { mPositionRight = aPositionRight; } void XReverbSettings::SetPositionMatrixLeft(quint8 aPositionMatrixLeft) { mPositionMatrixLeft = aPositionMatrixLeft; } void XReverbSettings::SetPositionMatrixRight(quint8 aPositionMatrixRight) { mPositionMatrixRight = aPositionMatrixRight; } void XReverbSettings::SetEarlyDiffusion(quint8 aEarlyDiffusion) { mEarlyDiffusion = aEarlyDiffusion; } void XReverbSettings::SetLateDiffusion(quint8 aLateDiffusion) { mLateDiffusion = aLateDiffusion; } void XReverbSettings::SetLowEQGain(quint8 aLowEQGain) { mLowEQGain = aLowEQGain; } void XReverbSettings::SetLowEQCutoff(quint8 aLowEQCutoff) { mLowEQCutoff = aLowEQCutoff; } void XReverbSettings::SetHighEQGain(quint8 aHighEQGain) { mHighEQGain = aHighEQGain; } void XReverbSettings::SetHighEQCutoff(quint8 aHighEQCutoff) { mHighEQCutoff = aHighEQCutoff; } void XReverbSettings::SetRoomFilterFreq(float aRoomFilterFreq) { mRoomFilterFreq = aRoomFilterFreq; } void XReverbSettings::SetRoomFilterMain(float aRoomFilterMain) { mRoomFilterMain = aRoomFilterMain; } void XReverbSettings::SetRoomFilterHF(float aRoomFilterHF) { mRoomFilterHF = aRoomFilterHF; } void XReverbSettings::SetReflectionsGain(float aReflectionsGain) { mReflectionsGain = aReflectionsGain; } void XReverbSettings::SetReverbGain(float aReverbGain) { mReverbGain = aReverbGain; } void XReverbSettings::SetDecayTime(float aDecayTime) { mDecayTime = aDecayTime; } void XReverbSettings::SetDensity(float aDensity) { mDensity = aDensity; } void XReverbSettings::SetRoomSize(float aRoomSize) { mRoomSize = aRoomSize; }