40 lines
658 B
C++
40 lines
658 B
C++
#include "xtexturedesc.h"
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XTextureDesc::XTextureDesc()
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: XAsset()
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, mResourceType()
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, mWidth(0)
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, mHeight(0)
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, mDepth(0)
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, mFormat()
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, mRowPitch(0)
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, mSlicePitch(0)
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, mBitsPerPixel(0)
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, mWidthInBlocks(0)
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, mHeightInBlocks(0)
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, mDepthInBlocks(0)
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, mBytesPerBlock(0)
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, mExpBias(0)
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, mFlags(0)
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, mMultiSampleType()
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{
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SetName("Texture Description");
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}
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XTextureDesc::~XTextureDesc()
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{
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}
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void XTextureDesc::Clear()
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{
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}
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void XTextureDesc::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
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// TODO: Fill in XTextureDesc::ParseData
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}
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