XPlor/libs/xassets/xtexturedesc.cpp

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#include "xtexturedesc.h"
XTextureDesc::XTextureDesc()
: XAsset()
, mResourceType()
, mWidth(0)
, mHeight(0)
, mDepth(0)
, mFormat()
, mRowPitch(0)
, mSlicePitch(0)
, mBitsPerPixel(0)
, mWidthInBlocks(0)
, mHeightInBlocks(0)
, mDepthInBlocks(0)
, mBytesPerBlock(0)
, mExpBias(0)
, mFlags(0)
, mMultiSampleType()
{
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SetName("Texture Description");
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}
XTextureDesc::~XTextureDesc()
{
}
void XTextureDesc::Clear()
{
}
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void XTextureDesc::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
// TODO: Fill in XTextureDesc::ParseData
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}