22 lines
336 B
C++
22 lines
336 B
C++
#include "xgputexturesize2d.h"
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XGpuTextureSize2D::XGpuTextureSize2D()
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: XAsset()
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, mWidth(0)
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, mHeight(0)
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{
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SetName("GPU Texture Size 2D");
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}
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void XGpuTextureSize2D::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
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// TODO: Fill in XGpuTextureSize2D::ParseData
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}
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void XGpuTextureSize2D::Clear()
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{
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}
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