XPlor/libs/xassets/xgputexturesize2d.cpp

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#include "xgputexturesize2d.h"
XGpuTextureSize2D::XGpuTextureSize2D()
: XAsset()
, mWidth(0)
, mHeight(0)
{
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SetName("GPU Texture Size 2D");
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}
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void XGpuTextureSize2D::ParseData(XDataStream *aStream)
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{
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Q_UNUSED(aStream);
// TODO: Fill in XGpuTextureSize2D::ParseData
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}
void XGpuTextureSize2D::Clear()
{
}