23 Commits

Author SHA1 Message Date
njohnson
c3d75e4a97 Merge branch 'alpha'
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2026-01-13 14:29:48 -05:00
njohnson
51d632dd90 Fix macOS build: wrap Xbox SDK code with Q_OS_WIN guards
The xcompress.h header and XMem compression functions require Windows.h
and the Xbox SDK, which are not available on macOS. Wrap all XMem
functions with #ifdef Q_OS_WIN and provide stub implementations that
return empty data on non-Windows platforms.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-13 14:27:34 -05:00
njohnson
d0b8560913 Fix macOS build: use system zlib and fix LZO types
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2026-01-13 14:22:28 -05:00
njohnson
2f84e41cb7 Add native LZX decompression via libmspack
Integrate libmspack's LZX decompressor for Xbox 360 and UE-style
compressed data. This replaces the need for external xcompress64.dll
which was hanging/crashing on certain files.

- Add mspack/ library (lzxd.c decompressor with Gildor's fixes)
- Implement memory-based mspack_system for in-memory decompression
- Support multiple LZX formats: raw streams, Xbox 360 block format,
  and Dead Rising 2's per-block format with 4-byte size headers
- Add DecompressDeadRisingLZX() with per-block independent contexts
  to handle the block-based compression correctly

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 20:52:18 -05:00
njohnson
904abf2e36 Add configurable QuickBMS path with auto-detection
- Add QuickBMS path setting to Settings class with auto-detection
- Add Tools page in Preferences with QuickBMS configuration UI
- Update Compression class to use configurable path instead of hardcoded
- Add startup prompt if QuickBMS not found, with option to locate

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 00:54:57 -05:00
njohnson
b46c94a47b Update compression and logging libraries
- Enhanced compression support
- Log manager improvements

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 00:38:25 -05:00
njohnson
f6d32552b0 Remove some libs, fix many assets, update some UIs. 2025-12-19 23:06:03 -05:00
njohnson
8d5e5812ec Refactor: Updated compression functions for LZX format. 2025-09-15 18:52:05 -04:00
njohnson
975567cdd4 Remove redundant LZO package notes. 2025-09-10 21:54:59 -04:00
njohnson
2df2d491ae Fix: Include correct lzo definitions header 2025-09-10 21:54:58 -04:00
njohnson
9b4852f393 Update build dependencies for compression library. 2025-09-10 21:54:57 -04:00
njohnson
f3d0abb65e ```
Commit message:
Fix: Resolve compilation issues with XCompress and Minilzo.
```
2025-09-10 21:54:57 -04:00
njohnson
abd1a6a051 Lotta asset-based changes. 2025-09-07 12:36:08 -04:00
njohnson
d129c7ba62 Sorry ut A lotta stuff. 2025-09-05 18:35:17 -04:00
Nicholas Johnson
be8aa3691e Hey baby girl 2025-08-14 17:30:25 -04:00
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2eaaa87b72 Add lzo files. 2025-06-04 22:35:10 -04:00
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ac33cd4524 Remove unused lzo source. 2025-06-04 22:31:53 -04:00
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ea39199201 Add XMem functions (in progress) and LZO, fix ZLib. 2025-06-04 22:31:22 -04:00
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b204858a90 Add XMem functions (in progress) and LZO, fix ZLib. 2025-06-04 22:31:11 -04:00
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b620477446 Oh yeah 2025-04-23 00:09:35 -04:00
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f50753c07c Update compression logic 2025-04-04 20:42:41 -04:00
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a8054e2aeb Remove .zone files. 2025-04-04 20:34:24 -04:00
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bba00a1c3f Woah lotta new stuff 2025-03-01 20:38:52 -05:00