35 Commits

Author SHA1 Message Date
njohnson
acd14a2179 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:31 -04:00
njohnson
f09124f611 Fix: Use XDataStream instead of QDataStream
Change QDataStream to XDataStream for parsing data streams, ensuring compatibility with the new data format.
2025-09-10 21:55:31 -04:00
njohnson
ead2e4eaf7 Fix: Use XDataStream instead of QDataStream for COD4 PS3 fast file parsing. 2025-09-10 21:55:30 -04:00
njohnson
63ccc50de3 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:29 -04:00
njohnson
a753c24d9d Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:28 -04:00
njohnson
d4bf2e0796 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:27 -04:00
njohnson
2472cd5d1b Fix: Use XDataStream instead of QDataStream for COD7/COD9 parsing. 2025-09-10 21:55:26 -04:00
njohnson
7bfe92eb9c Fix: Use XDataStream instead of QDataStream for COD7/COD9 parsing. 2025-09-10 21:55:25 -04:00
njohnson
990d413673 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:25 -04:00
njohnson
b4f677f81b Fix: Use XDataStream instead of QDataStream for COD5 Fast File parsing. 2025-09-10 21:55:24 -04:00
njohnson
59dfc3f05e Fix: Use XDataStream instead of QDataStream for COD5 Fast File parsing. 2025-09-10 21:55:23 -04:00
njohnson
3d409fc1d4 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:22 -04:00
njohnson
ab437b460f Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:21 -04:00
njohnson
ff46687106 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:20 -04:00
njohnson
d7f099dc05 Fix: Use XDataStream and BigEndian for COD7/COD9 parsing
This commit corrects the byte order handling for the COD7/COD9 file parsing, utilizing `XDataStream` and `BigEndian` to ensure correct data interpretation.
2025-09-10 21:55:20 -04:00
njohnson
415156256a Fix: Use XDataStream and BigEndian for COD8/COD9
This commit replaces `QDataStream` with `XDataStream` and ensures `BigEndian` byte order is used, aligning with the specific requirements for COD8/COD9 file loading.
2025-09-10 21:55:18 -04:00
njohnson
c799f53687 Refactor: Use XDataStream instead of QDataStream for COD7/COD9 parsing. 2025-09-10 21:55:17 -04:00
njohnson
15ff5e65b1 Fix: Decompress ZLIB correctly
This commit fixes an issue where the ZLIB decompression was not being performed correctly after stripping hash blocks. The corrected code ensures that the decompressed data is properly handled.
2025-09-10 21:55:16 -04:00
njohnson
a3769f0bad Fix: Use XDataStream instead of QDataStream for COD4 360 file parsing. 2025-09-10 21:55:15 -04:00
njohnson
8a668620de Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:15 -04:00
njohnson
935634c9e2 Fix: Use XDataStream instead of QDataStream
Change QDataStream to XDataStream for parsing the fastfile data.
2025-09-10 21:55:14 -04:00
njohnson
d13e227eb9 Fix: Use XDataStream instead of QDataStream 2025-09-10 21:55:13 -04:00
njohnson
b977dbd183 Fix: Use XDataStream instead of QDataStream
Change QDataStream to XDataStream for improved compatibility and consistency.
2025-09-10 21:55:12 -04:00
njohnson
abd1a6a051 Lotta asset-based changes. 2025-09-07 12:36:08 -04:00
njohnson
d129c7ba62 Sorry ut A lotta stuff. 2025-09-05 18:35:17 -04:00
Nicholas Johnson
be8aa3691e Hey baby girl 2025-08-14 17:30:25 -04:00
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34d6ae6658 Fastfile and other file changes. 2025-07-10 00:10:49 -04:00
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0576fb5bd4 Switch all to fastfile factory. 2025-06-04 22:33:02 -04:00
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95349eaa5b Fix data compression, byte order handling, and tag parsing in COD Wii fastfile. 2025-06-04 22:25:12 -04:00
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a90f1017f7 add fastfile and zonefile support for all cods 2025-05-17 22:56:57 -04:00
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b58561eb78 add some bo3 ff processing logic. 2025-05-03 09:57:47 -04:00
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75bbeaa9d1 update fastfile logic. 2025-04-04 20:40:37 -04:00
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810c6b9f95 Update fastfile class logic. 2025-04-04 20:36:58 -04:00
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a8054e2aeb Remove .zone files. 2025-04-04 20:34:24 -04:00
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bba00a1c3f Woah lotta new stuff 2025-03-01 20:38:52 -05:00