Fix: Use XDataStream instead of QDataStream for COD5 Fast File parsing.
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@ -75,9 +75,9 @@ bool FastFile_COD4_PC::Load(const QByteArray aData) {
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StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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QDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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// Create a XDataStream on the input data.
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XDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(XDataStream::LittleEndian);
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// For COD5, simply decompress from offset 12.
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decompressedData = Compression::DecompressZLIB(aData.mid(12));
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