njohnson
383d6e2439
Refactor: Update data stream type for FFCompany parsing
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This commit updates the data stream type for parsing FFCompany to use XDataStream instead of QDataStream, aligning with recent changes in the project.
2025-09-10 21:55:40 -04:00
njohnson
3452b73eb0
Refactor: Update data stream parsing functions for XDataStream
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This commit updates the parsing functions within the FastFile class to use the XDataStream instead of the QDataStream. This change aligns the code with newer data stream implementations and improves maintainability.
2025-09-10 21:55:39 -04:00
njohnson
9dc45d3024
Refactor: Use XDataStream instead of QDataStream for WiiU COD9 parsing.
2025-09-10 21:55:38 -04:00
njohnson
dc0a8a1e3d
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:37 -04:00
njohnson
cf2102e182
Fix: Use XDataStream instead of QDataStream
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This commit changes the code to use `XDataStream` instead of `QDataStream` for parsing the COD8 Wii file format. This aligns with the use of `XDataStream` in other parts of the FastFile library.
2025-09-10 21:55:36 -04:00
njohnson
6db6760a0a
Fix: Use XDataStream instead of QDataStream for COD7 parsing.
2025-09-10 21:55:35 -04:00
njohnson
cdd0142759
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:34 -04:00
njohnson
4fbf77e661
Fix: Use XDataStream instead of QDataStream
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Change the type of the data stream from `QDataStream` to `XDataStream` for consistency and to align with the rest of the codebase.
2025-09-10 21:55:33 -04:00
njohnson
8d31623138
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:32 -04:00
njohnson
acd14a2179
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:31 -04:00
njohnson
f09124f611
Fix: Use XDataStream instead of QDataStream
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Change QDataStream to XDataStream for parsing data streams, ensuring compatibility with the new data format.
2025-09-10 21:55:31 -04:00
njohnson
ead2e4eaf7
Fix: Use XDataStream instead of QDataStream for COD4 PS3 fast file parsing.
2025-09-10 21:55:30 -04:00
njohnson
63ccc50de3
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:29 -04:00
njohnson
a753c24d9d
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:28 -04:00
njohnson
d4bf2e0796
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:27 -04:00
njohnson
2472cd5d1b
Fix: Use XDataStream instead of QDataStream for COD7/COD9 parsing.
2025-09-10 21:55:26 -04:00
njohnson
7bfe92eb9c
Fix: Use XDataStream instead of QDataStream for COD7/COD9 parsing.
2025-09-10 21:55:25 -04:00
njohnson
990d413673
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:25 -04:00
njohnson
b4f677f81b
Fix: Use XDataStream instead of QDataStream for COD5 Fast File parsing.
2025-09-10 21:55:24 -04:00
njohnson
59dfc3f05e
Fix: Use XDataStream instead of QDataStream for COD5 Fast File parsing.
2025-09-10 21:55:23 -04:00
njohnson
3d409fc1d4
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:22 -04:00
njohnson
ab437b460f
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:21 -04:00
njohnson
ff46687106
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:20 -04:00
njohnson
d7f099dc05
Fix: Use XDataStream and BigEndian for COD7/COD9 parsing
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This commit corrects the byte order handling for the COD7/COD9 file parsing, utilizing `XDataStream` and `BigEndian` to ensure correct data interpretation.
2025-09-10 21:55:20 -04:00
njohnson
415156256a
Fix: Use XDataStream and BigEndian for COD8/COD9
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This commit replaces `QDataStream` with `XDataStream` and ensures `BigEndian` byte order is used, aligning with the specific requirements for COD8/COD9 file loading.
2025-09-10 21:55:18 -04:00
njohnson
c799f53687
Refactor: Use XDataStream instead of QDataStream for COD7/COD9 parsing.
2025-09-10 21:55:17 -04:00
njohnson
15ff5e65b1
Fix: Decompress ZLIB correctly
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This commit fixes an issue where the ZLIB decompression was not being performed correctly after stripping hash blocks. The corrected code ensures that the decompressed data is properly handled.
2025-09-10 21:55:16 -04:00
njohnson
a3769f0bad
Fix: Use XDataStream instead of QDataStream for COD4 360 file parsing.
2025-09-10 21:55:15 -04:00
njohnson
8a668620de
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:15 -04:00
njohnson
935634c9e2
Fix: Use XDataStream instead of QDataStream
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Change QDataStream to XDataStream for parsing the fastfile data.
2025-09-10 21:55:14 -04:00
njohnson
d13e227eb9
Fix: Use XDataStream instead of QDataStream
2025-09-10 21:55:13 -04:00
njohnson
b977dbd183
Fix: Use XDataStream instead of QDataStream
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Change QDataStream to XDataStream for improved compatibility and consistency.
2025-09-10 21:55:12 -04:00
njohnson
abd1a6a051
Lotta asset-based changes.
2025-09-07 12:36:08 -04:00
njohnson
d129c7ba62
Sorry ut A lotta stuff.
2025-09-05 18:35:17 -04:00
Nicholas Johnson
be8aa3691e
Hey baby girl
2025-08-14 17:30:25 -04:00
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34d6ae6658
Fastfile and other file changes.
2025-07-10 00:10:49 -04:00
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0576fb5bd4
Switch all to fastfile factory.
2025-06-04 22:33:02 -04:00
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95349eaa5b
Fix data compression, byte order handling, and tag parsing in COD Wii fastfile.
2025-06-04 22:25:12 -04:00
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a90f1017f7
add fastfile and zonefile support for all cods
2025-05-17 22:56:57 -04:00
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b58561eb78
add some bo3 ff processing logic.
2025-05-03 09:57:47 -04:00
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75bbeaa9d1
update fastfile logic.
2025-04-04 20:40:37 -04:00
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810c6b9f95
Update fastfile class logic.
2025-04-04 20:36:58 -04:00
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a8054e2aeb
Remove .zone files.
2025-04-04 20:34:24 -04:00
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bba00a1c3f
Woah lotta new stuff
2025-03-01 20:38:52 -05:00