Add asset type enums.

This commit is contained in:
= 2025-01-11 01:08:06 -05:00
parent 9407f1d23e
commit 9ed104eb7c

19
enums.h
View File

@ -543,6 +543,25 @@ enum MENU_BUTTON {
APAD_RIGHT = 31
};
enum ASSET_TYPE {
ASSET_UNKNOWN = 0,
ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED
ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED
ASSET_MATERIAL = 6, // material VERIFIED
ASSET_TECH_SET = 7, // tech set VERIFIED
ASSET_SOUND = 9, // loaded_sound VERIFIED
ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED
ASSET_SHADER = 13, // shader PARTIALLY VERIFIED
ASSET_D3DBSP_DUMP = 17, // d3dbsp dump VERIFIED
ASSET_FONT = 20, // font PARTIALLY VERIFIED
ASSET_MENU = 21, // menu_file VERIFIED
ASSET_LOCAL_STRING = 23, // localized string VERIFIED
ASSET_WEAPON = 24, // weapon VERIFIED
ASSET_EFFECT = 26, // fx VERIFIED
ASSET_RAW_FILE = 32, // raw_file VERIFIED
ASSET_STRING_TABLE = 33 // string_table PARTIALLY VERIFIED
};
// Change this depending on the platform
// PC
#define DEVMAP_LEVEL_FIRST "devmap intro_pac"