From 9ed104eb7c66860373baa7fe0ca8f7f7804171f7 Mon Sep 17 00:00:00 2001 From: = Date: Sat, 11 Jan 2025 01:08:06 -0500 Subject: [PATCH] Add asset type enums. --- enums.h | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/enums.h b/enums.h index e593546..9ec39c9 100644 --- a/enums.h +++ b/enums.h @@ -543,6 +543,25 @@ enum MENU_BUTTON { APAD_RIGHT = 31 }; +enum ASSET_TYPE { + ASSET_UNKNOWN = 0, + ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED + ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED + ASSET_MATERIAL = 6, // material VERIFIED + ASSET_TECH_SET = 7, // tech set VERIFIED + ASSET_SOUND = 9, // loaded_sound VERIFIED + ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED + ASSET_SHADER = 13, // shader PARTIALLY VERIFIED + ASSET_D3DBSP_DUMP = 17, // d3dbsp dump VERIFIED + ASSET_FONT = 20, // font PARTIALLY VERIFIED + ASSET_MENU = 21, // menu_file VERIFIED + ASSET_LOCAL_STRING = 23, // localized string VERIFIED + ASSET_WEAPON = 24, // weapon VERIFIED + ASSET_EFFECT = 26, // fx VERIFIED + ASSET_RAW_FILE = 32, // raw_file VERIFIED + ASSET_STRING_TABLE = 33 // string_table PARTIALLY VERIFIED +}; + // Change this depending on the platform // PC #define DEVMAP_LEVEL_FIRST "devmap intro_pac"