Add asset type enums.
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9407f1d23e
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19
enums.h
19
enums.h
@ -543,6 +543,25 @@ enum MENU_BUTTON {
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APAD_RIGHT = 31
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APAD_RIGHT = 31
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};
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};
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enum ASSET_TYPE {
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ASSET_UNKNOWN = 0,
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ASSET_ANIMATION = 4, // x_anim PARTIALLY VERIFIED
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ASSET_MODEL = 5, // xmodel PARTIALLY VERIFIED
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ASSET_MATERIAL = 6, // material VERIFIED
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ASSET_TECH_SET = 7, // tech set VERIFIED
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ASSET_SOUND = 9, // loaded_sound VERIFIED
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ASSET_COLLISION_MAP = 12, // collision_map PARTIALLY VERIFIED
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ASSET_SHADER = 13, // shader PARTIALLY VERIFIED
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ASSET_D3DBSP_DUMP = 17, // d3dbsp dump VERIFIED
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ASSET_FONT = 20, // font PARTIALLY VERIFIED
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ASSET_MENU = 21, // menu_file VERIFIED
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ASSET_LOCAL_STRING = 23, // localized string VERIFIED
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ASSET_WEAPON = 24, // weapon VERIFIED
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ASSET_EFFECT = 26, // fx VERIFIED
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ASSET_RAW_FILE = 32, // raw_file VERIFIED
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ASSET_STRING_TABLE = 33 // string_table PARTIALLY VERIFIED
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};
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// Change this depending on the platform
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// Change this depending on the platform
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// PC
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// PC
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#define DEVMAP_LEVEL_FIRST "devmap intro_pac"
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#define DEVMAP_LEVEL_FIRST "devmap intro_pac"
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