Fix: Use XDataStream instead of QDataStream

This commit is contained in:
njohnson 2025-09-10 21:55:32 -04:00
parent acd14a2179
commit 8d31623138

View File

@ -72,9 +72,9 @@ bool FastFile_COD7_PS3::Load(const QString aFilePath) {
bool FastFile_COD7_PS3::Load(const QByteArray aData) {
QByteArray decompressedData;
// Create a QDataStream on the input data.
QDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian);
// Create a XDataStream on the input data.
XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Parse header values.
SetCompany(pParseFFCompany(&fastFileStream));
@ -91,9 +91,9 @@ bool FastFile_COD7_PS3::Load(const QByteArray aData) {
zoneFile->SetStem(GetBaseStem() + ".zone");
// For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::BigEndian);
fastFileStream.setByteOrder(XDataStream::BigEndian);
if (GetPlatform() == "PC") {
fastFileStream.setByteOrder(QDataStream::LittleEndian);
fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Select key based on game.
QByteArray key;