diff --git a/libs/fastfile/PS3/fastfile_cod7_ps3.cpp b/libs/fastfile/PS3/fastfile_cod7_ps3.cpp index 1bb0eaf..947d4d2 100644 --- a/libs/fastfile/PS3/fastfile_cod7_ps3.cpp +++ b/libs/fastfile/PS3/fastfile_cod7_ps3.cpp @@ -72,9 +72,9 @@ bool FastFile_COD7_PS3::Load(const QString aFilePath) { bool FastFile_COD7_PS3::Load(const QByteArray aData) { QByteArray decompressedData; - // Create a QDataStream on the input data. - QDataStream fastFileStream(aData); - fastFileStream.setByteOrder(QDataStream::LittleEndian); + // Create a XDataStream on the input data. + XDataStream fastFileStream(aData); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); @@ -91,9 +91,9 @@ bool FastFile_COD7_PS3::Load(const QByteArray aData) { zoneFile->SetStem(GetBaseStem() + ".zone"); // For COD7/COD9, use BigEndian. - fastFileStream.setByteOrder(QDataStream::BigEndian); + fastFileStream.setByteOrder(XDataStream::BigEndian); if (GetPlatform() == "PC") { - fastFileStream.setByteOrder(QDataStream::LittleEndian); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Select key based on game. QByteArray key;