Update node type and path node transient structures

This commit is contained in:
Nicholas Johnson 2025-09-03 13:03:03 -04:00
parent 60ddd31101
commit 73e13263fc
2 changed files with 1 additions and 12 deletions

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@ -1,6 +1,3 @@
#ifndef XNODETYPE_H #ifndef XNODETYPE_H
#define XNODETYPE_H #define XNODETYPE_H
@ -32,5 +29,3 @@ enum class NodeType : int32_t {
}; };
#endif // XNODETYPE_H #endif // XNODETYPE_H

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@ -1,14 +1,8 @@
#ifndef XPATHNODETRANSIENT_H #ifndef XPATHNODETRANSIENT_H
#define XPATHNODETRANSIENT_H #define XPATHNODETRANSIENT_H
#include "xasset.h" #include "xasset.h"
#include "gameworld.h" // For pathnode_t reference #include "xgameworld.h" // For pathnode_t reference
class XPathNodeTransient : public XAsset class XPathNodeTransient : public XAsset
{ {