From 73e13263fce4cabce928e0b98aa4af1417081b13 Mon Sep 17 00:00:00 2001 From: Nicholas Johnson Date: Wed, 3 Sep 2025 13:03:03 -0400 Subject: [PATCH] Update node type and path node transient structures --- libs/xassets/xnodetype.h | 5 ----- libs/xassets/xpathnodetransient.h | 8 +------- 2 files changed, 1 insertion(+), 12 deletions(-) diff --git a/libs/xassets/xnodetype.h b/libs/xassets/xnodetype.h index c2a49bb..64deaf8 100644 --- a/libs/xassets/xnodetype.h +++ b/libs/xassets/xnodetype.h @@ -1,6 +1,3 @@ - - - #ifndef XNODETYPE_H #define XNODETYPE_H @@ -32,5 +29,3 @@ enum class NodeType : int32_t { }; #endif // XNODETYPE_H - - diff --git a/libs/xassets/xpathnodetransient.h b/libs/xassets/xpathnodetransient.h index 4f9a877..1f7e1a0 100644 --- a/libs/xassets/xpathnodetransient.h +++ b/libs/xassets/xpathnodetransient.h @@ -1,14 +1,8 @@ - - - - - - #ifndef XPATHNODETRANSIENT_H #define XPATHNODETRANSIENT_H #include "xasset.h" -#include "gameworld.h" // For pathnode_t reference +#include "xgameworld.h" // For pathnode_t reference class XPathNodeTransient : public XAsset {