Update node type and path node transient structures
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@ -1,6 +1,3 @@
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#ifndef XNODETYPE_H
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#define XNODETYPE_H
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@ -32,5 +29,3 @@ enum class NodeType : int32_t {
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};
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#endif // XNODETYPE_H
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@ -1,14 +1,8 @@
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#ifndef XPATHNODETRANSIENT_H
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#define XPATHNODETRANSIENT_H
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#include "xasset.h"
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#include "gameworld.h" // For pathnode_t reference
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#include "xgameworld.h" // For pathnode_t reference
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class XPathNodeTransient : public XAsset
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{
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