Fix: Use XDataStream instead of QDataStream for COD7 parsing.

This commit is contained in:
njohnson 2025-09-10 21:55:35 -04:00
parent cdd0142759
commit 6db6760a0a

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@ -69,9 +69,9 @@ bool FastFile_COD7_Wii::Load(const QString aFilePath) {
bool FastFile_COD7_Wii::Load(const QByteArray aData) { bool FastFile_COD7_Wii::Load(const QByteArray aData) {
QByteArray decompressedData; QByteArray decompressedData;
// Create a QDataStream on the input data. // Create a XDataStream on the input data.
QDataStream fastFileStream(aData); XDataStream fastFileStream(aData);
fastFileStream.setByteOrder(QDataStream::LittleEndian); fastFileStream.setByteOrder(XDataStream::LittleEndian);
// Parse header values. // Parse header values.
SetCompany(pParseFFCompany(&fastFileStream)); SetCompany(pParseFFCompany(&fastFileStream));
@ -84,7 +84,7 @@ bool FastFile_COD7_Wii::Load(const QByteArray aData) {
SetGame("COD7"); SetGame("COD7");
// For COD7/COD9, use BigEndian. // For COD7/COD9, use BigEndian.
fastFileStream.setByteOrder(QDataStream::BigEndian); fastFileStream.setByteOrder(XDataStream::BigEndian);
// For COD7, simply decompress from offset 12. // For COD7, simply decompress from offset 12.
decompressedData = Compression::DecompressZLIB(aData.mid(12)); decompressedData = Compression::DecompressZLIB(aData.mid(12));