From 6db6760a0a4e46012f5fe780b3a229766c6b51de Mon Sep 17 00:00:00 2001 From: njohnson Date: Wed, 10 Sep 2025 21:55:35 -0400 Subject: [PATCH] Fix: Use XDataStream instead of QDataStream for COD7 parsing. --- libs/fastfile/Wii/fastfile_cod7_wii.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libs/fastfile/Wii/fastfile_cod7_wii.cpp b/libs/fastfile/Wii/fastfile_cod7_wii.cpp index 610307e..50a31e0 100644 --- a/libs/fastfile/Wii/fastfile_cod7_wii.cpp +++ b/libs/fastfile/Wii/fastfile_cod7_wii.cpp @@ -69,9 +69,9 @@ bool FastFile_COD7_Wii::Load(const QString aFilePath) { bool FastFile_COD7_Wii::Load(const QByteArray aData) { QByteArray decompressedData; - // Create a QDataStream on the input data. - QDataStream fastFileStream(aData); - fastFileStream.setByteOrder(QDataStream::LittleEndian); + // Create a XDataStream on the input data. + XDataStream fastFileStream(aData); + fastFileStream.setByteOrder(XDataStream::LittleEndian); // Parse header values. SetCompany(pParseFFCompany(&fastFileStream)); @@ -84,7 +84,7 @@ bool FastFile_COD7_Wii::Load(const QByteArray aData) { SetGame("COD7"); // For COD7/COD9, use BigEndian. - fastFileStream.setByteOrder(QDataStream::BigEndian); + fastFileStream.setByteOrder(XDataStream::BigEndian); // For COD7, simply decompress from offset 12. decompressedData = Compression::DecompressZLIB(aData.mid(12));