Fix: Use XDataStream instead of QDataStream for COD7 parsing.
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cdd0142759
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@ -69,9 +69,9 @@ bool FastFile_COD7_Wii::Load(const QString aFilePath) {
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bool FastFile_COD7_Wii::Load(const QByteArray aData) {
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bool FastFile_COD7_Wii::Load(const QByteArray aData) {
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QByteArray decompressedData;
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QByteArray decompressedData;
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// Create a QDataStream on the input data.
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// Create a XDataStream on the input data.
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QDataStream fastFileStream(aData);
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XDataStream fastFileStream(aData);
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fastFileStream.setByteOrder(QDataStream::LittleEndian);
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fastFileStream.setByteOrder(XDataStream::LittleEndian);
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// Parse header values.
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// Parse header values.
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SetCompany(pParseFFCompany(&fastFileStream));
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SetCompany(pParseFFCompany(&fastFileStream));
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@ -84,7 +84,7 @@ bool FastFile_COD7_Wii::Load(const QByteArray aData) {
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SetGame("COD7");
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SetGame("COD7");
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// For COD7/COD9, use BigEndian.
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// For COD7/COD9, use BigEndian.
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fastFileStream.setByteOrder(QDataStream::BigEndian);
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fastFileStream.setByteOrder(XDataStream::BigEndian);
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// For COD7, simply decompress from offset 12.
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// For COD7, simply decompress from offset 12.
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decompressedData = Compression::DecompressZLIB(aData.mid(12));
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decompressedData = Compression::DecompressZLIB(aData.mid(12));
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