Fix: Use XDataStream instead of QDataStream for COD5 Fast File parsing.
This commit is contained in:
parent
3d409fc1d4
commit
59dfc3f05e
@ -75,9 +75,9 @@ bool FastFile_COD4_PC::Load(const QByteArray aData) {
|
|||||||
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
|
StatusBarManager::instance().updateStatus("Loading COD5 Fast File w/data", 1000);
|
||||||
QByteArray decompressedData;
|
QByteArray decompressedData;
|
||||||
|
|
||||||
// Create a QDataStream on the input data.
|
// Create a XDataStream on the input data.
|
||||||
QDataStream fastFileStream(aData);
|
XDataStream fastFileStream(aData);
|
||||||
fastFileStream.setByteOrder(QDataStream::LittleEndian);
|
fastFileStream.setByteOrder(XDataStream::LittleEndian);
|
||||||
|
|
||||||
// For COD5, simply decompress from offset 12.
|
// For COD5, simply decompress from offset 12.
|
||||||
decompressedData = Compression::DecompressZLIB(aData.mid(12));
|
decompressedData = Compression::DecompressZLIB(aData.mid(12));
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user