Added serializable structs for zone file, localize asset, and rawfile asset.
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7cda2e1354
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17
mainwindow.h
17
mainwindow.h
@ -2,8 +2,11 @@
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#define MAINWINDOW_H
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#define MAINWINDOW_H
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#include "enums.h"
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#include "enums.h"
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#include "rawfile.h"
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#include "structs.h"
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#include "structs.h"
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#include "utils.h"
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#include "utils.h"
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#include "localize.h"
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#include "zone.h"
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#include <QMainWindow>
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#include <QMainWindow>
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#include <QFileDialog>
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#include <QFileDialog>
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@ -103,16 +106,6 @@ private slots:
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void ParseFFVersion(QDataStream *afastFileStream);
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void ParseFFVersion(QDataStream *afastFileStream);
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void ParseZoneFile(QByteArray aDecompressedData);
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void ParseZoneFile(QByteArray aDecompressedData);
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void ParseZoneHeader(QDataStream *aZoneFileStream);
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void ParseZoneSize(QDataStream *aZoneFileStream);
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void ParseZoneUnknownsA(QDataStream *aZoneFileStream);
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void ParseZoneUnknownsB(QDataStream *aZoneFileStream);
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void ParseZoneUnknownsC(QDataStream *aZoneFileStream);
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void ParseZoneTagCount(QDataStream *aZoneFileStream);
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void ParseZoneRecordCount(QDataStream *aZoneFileStream);
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void ParseZoneTags(QDataStream *aZoneFileStream);
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void ParseZoneIndex(QDataStream *aZoneFileStream);
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void ParseAsset_XAnim(QDataStream *aZoneFileStream);
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void ParseAsset_XAnim(QDataStream *aZoneFileStream);
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void ParseAsset_XModel(QDataStream *aZoneFileStream);
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void ParseAsset_XModel(QDataStream *aZoneFileStream);
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@ -124,7 +117,7 @@ private slots:
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void ParseAsset_D3DBSP(QDataStream *aZoneFileStream);
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void ParseAsset_D3DBSP(QDataStream *aZoneFileStream);
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void ParseAsset_Font(QDataStream *aZoneFileStream);
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void ParseAsset_Font(QDataStream *aZoneFileStream);
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void ParseAsset_MenuFile(QDataStream *aZoneFileStream);
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void ParseAsset_MenuFile(QDataStream *aZoneFileStream);
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void ParseAsset_LocalString(QDataStream *aZoneFileStream);
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void ParseAsset_Localize(QDataStream *aZoneFileStream);
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void ParseAsset_Weapon(QDataStream *aZoneFileStream);
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void ParseAsset_Weapon(QDataStream *aZoneFileStream);
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void ParseAsset_FX(QDataStream *aZoneFileStream);
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void ParseAsset_FX(QDataStream *aZoneFileStream);
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void ParseAsset_RawFile(QDataStream *aZoneFileStream);
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void ParseAsset_RawFile(QDataStream *aZoneFileStream);
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@ -137,7 +130,7 @@ private slots:
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private:
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private:
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Ui::MainWindow *ui;
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Ui::MainWindow *ui;
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QMap<QString, int> mTypeMap;
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QMap<ASSET_TYPE, int> mTypeMap;
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QStringList mTypeOrder;
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QStringList mTypeOrder;
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quint32 mTagCount;
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quint32 mTagCount;
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quint32 mRecordCount;
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quint32 mRecordCount;
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34
utils.h
34
utils.h
@ -14,37 +14,37 @@ public:
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Convert asset type string to asset desc string
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Convert asset type string to asset desc string
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*/
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*/
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static QString AssetTypeToString(const QString aAssetType) {
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static QString AssetTypeToString(ASSET_TYPE aAssetType) {
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const QString cleanedType = aAssetType.toUpper();
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qDebug() << "aAssetType: " << (int)aAssetType;
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if (cleanedType == "04000000") { // x_anim PARTIALLY VERIFIED
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if (aAssetType == ASSET_ANIMATION) { // x_anim PARTIALLY VERIFIED
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return "ANIMATION";
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return "ANIMATION";
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} else if (cleanedType == "05000000") { // xmodel PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_MODEL) { // xmodel PARTIALLY VERIFIED
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return "MODEL";
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return "MODEL";
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} else if (cleanedType == "06000000") { // material VERIFIED
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} else if (aAssetType == ASSET_MATERIAL) { // material VERIFIED
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return "MATERIAL";
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return "MATERIAL";
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} else if (cleanedType == "07000000") { // tech set VERIFIED
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} else if (aAssetType == ASSET_TECH_SET) { // tech set VERIFIED
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return "TECH SET";
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return "TECH SET";
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} else if (cleanedType == "09000000") { // loaded_sound VERIFIED
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} else if (aAssetType == ASSET_SOUND) { // loaded_sound VERIFIED
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return "SOUND";
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return "SOUND";
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} else if (cleanedType == "0C000000") { // collision_map PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_COLLISION_MAP) { // collision_map PARTIALLY VERIFIED
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return "COLLISION MAP";
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return "COLLISION MAP";
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} else if (cleanedType == "0D000000") { // shader PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_SHADER) { // shader PARTIALLY VERIFIED
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return "SHADER";
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return "SHADER";
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} else if (cleanedType == "11000000") { // d3dbsp dump VERIFIED
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} else if (aAssetType == ASSET_D3DBSP_DUMP) { // d3dbsp dump VERIFIED
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return "D3DBSP DUMP";
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return "D3DBSP DUMP";
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} else if (cleanedType == "14000000") { // font PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_FONT) { // font PARTIALLY VERIFIED
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return "FONT";
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return "FONT";
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} else if (cleanedType == "15000000") { // menu_file PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_MENU) { // menu_file PARTIALLY VERIFIED
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return "MENU";
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return "MENU";
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} else if (cleanedType == "17000000") { // localized string PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_LOCAL_STRING) { // localized string PARTIALLY VERIFIED
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return "LOCAL STRING";
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return "LOCAL STRING";
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} else if (cleanedType == "18000000") { // weapon PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_WEAPON) { // weapon PARTIALLY VERIFIED
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return "WEAPON";
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return "WEAPON";
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} else if (cleanedType == "1A000000") { // fx VERIFIED
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} else if (aAssetType == ASSET_EFFECT) { // fx VERIFIED
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return "EFFECT";
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return "EFFECT";
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} else if (cleanedType == "20000000") { // raw_file VERIFIED
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} else if (aAssetType == ASSET_RAW_FILE) { // raw_file VERIFIED
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return "RAW FILE";
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return "RAW FILE";
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} else if (cleanedType == "21000000") { // string_table PARTIALLY VERIFIED
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} else if (aAssetType == ASSET_STRING_TABLE) { // string_table PARTIALLY VERIFIED
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return "STRING TABLE";
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return "STRING TABLE";
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}
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}
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return "UNKNOWN";
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return "UNKNOWN";
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