diff --git a/mainwindow.h b/mainwindow.h index 6eb6181..e3cdff3 100644 --- a/mainwindow.h +++ b/mainwindow.h @@ -2,8 +2,11 @@ #define MAINWINDOW_H #include "enums.h" +#include "rawfile.h" #include "structs.h" #include "utils.h" +#include "localize.h" +#include "zone.h" #include #include @@ -103,16 +106,6 @@ private slots: void ParseFFVersion(QDataStream *afastFileStream); void ParseZoneFile(QByteArray aDecompressedData); - void ParseZoneHeader(QDataStream *aZoneFileStream); - void ParseZoneSize(QDataStream *aZoneFileStream); - - void ParseZoneUnknownsA(QDataStream *aZoneFileStream); - void ParseZoneUnknownsB(QDataStream *aZoneFileStream); - void ParseZoneUnknownsC(QDataStream *aZoneFileStream); - void ParseZoneTagCount(QDataStream *aZoneFileStream); - void ParseZoneRecordCount(QDataStream *aZoneFileStream); - void ParseZoneTags(QDataStream *aZoneFileStream); - void ParseZoneIndex(QDataStream *aZoneFileStream); void ParseAsset_XAnim(QDataStream *aZoneFileStream); void ParseAsset_XModel(QDataStream *aZoneFileStream); @@ -124,7 +117,7 @@ private slots: void ParseAsset_D3DBSP(QDataStream *aZoneFileStream); void ParseAsset_Font(QDataStream *aZoneFileStream); void ParseAsset_MenuFile(QDataStream *aZoneFileStream); - void ParseAsset_LocalString(QDataStream *aZoneFileStream); + void ParseAsset_Localize(QDataStream *aZoneFileStream); void ParseAsset_Weapon(QDataStream *aZoneFileStream); void ParseAsset_FX(QDataStream *aZoneFileStream); void ParseAsset_RawFile(QDataStream *aZoneFileStream); @@ -137,7 +130,7 @@ private slots: private: Ui::MainWindow *ui; - QMap mTypeMap; + QMap mTypeMap; QStringList mTypeOrder; quint32 mTagCount; quint32 mRecordCount; diff --git a/utils.h b/utils.h index 35eaa3a..3d4fa7b 100644 --- a/utils.h +++ b/utils.h @@ -14,37 +14,37 @@ public: Convert asset type string to asset desc string */ - static QString AssetTypeToString(const QString aAssetType) { - const QString cleanedType = aAssetType.toUpper(); - if (cleanedType == "04000000") { // x_anim PARTIALLY VERIFIED + static QString AssetTypeToString(ASSET_TYPE aAssetType) { + qDebug() << "aAssetType: " << (int)aAssetType; + if (aAssetType == ASSET_ANIMATION) { // x_anim PARTIALLY VERIFIED return "ANIMATION"; - } else if (cleanedType == "05000000") { // xmodel PARTIALLY VERIFIED + } else if (aAssetType == ASSET_MODEL) { // xmodel PARTIALLY VERIFIED return "MODEL"; - } else if (cleanedType == "06000000") { // material VERIFIED + } else if (aAssetType == ASSET_MATERIAL) { // material VERIFIED return "MATERIAL"; - } else if (cleanedType == "07000000") { // tech set VERIFIED + } else if (aAssetType == ASSET_TECH_SET) { // tech set VERIFIED return "TECH SET"; - } else if (cleanedType == "09000000") { // loaded_sound VERIFIED + } else if (aAssetType == ASSET_SOUND) { // loaded_sound VERIFIED return "SOUND"; - } else if (cleanedType == "0C000000") { // collision_map PARTIALLY VERIFIED + } else if (aAssetType == ASSET_COLLISION_MAP) { // collision_map PARTIALLY VERIFIED return "COLLISION MAP"; - } else if (cleanedType == "0D000000") { // shader PARTIALLY VERIFIED + } else if (aAssetType == ASSET_SHADER) { // shader PARTIALLY VERIFIED return "SHADER"; - } else if (cleanedType == "11000000") { // d3dbsp dump VERIFIED + } else if (aAssetType == ASSET_D3DBSP_DUMP) { // d3dbsp dump VERIFIED return "D3DBSP DUMP"; - } else if (cleanedType == "14000000") { // font PARTIALLY VERIFIED + } else if (aAssetType == ASSET_FONT) { // font PARTIALLY VERIFIED return "FONT"; - } else if (cleanedType == "15000000") { // menu_file PARTIALLY VERIFIED + } else if (aAssetType == ASSET_MENU) { // menu_file PARTIALLY VERIFIED return "MENU"; - } else if (cleanedType == "17000000") { // localized string PARTIALLY VERIFIED + } else if (aAssetType == ASSET_LOCAL_STRING) { // localized string PARTIALLY VERIFIED return "LOCAL STRING"; - } else if (cleanedType == "18000000") { // weapon PARTIALLY VERIFIED + } else if (aAssetType == ASSET_WEAPON) { // weapon PARTIALLY VERIFIED return "WEAPON"; - } else if (cleanedType == "1A000000") { // fx VERIFIED + } else if (aAssetType == ASSET_EFFECT) { // fx VERIFIED return "EFFECT"; - } else if (cleanedType == "20000000") { // raw_file VERIFIED + } else if (aAssetType == ASSET_RAW_FILE) { // raw_file VERIFIED return "RAW FILE"; - } else if (cleanedType == "21000000") { // string_table PARTIALLY VERIFIED + } else if (aAssetType == ASSET_STRING_TABLE) { // string_table PARTIALLY VERIFIED return "STRING TABLE"; } return "UNKNOWN";