XPlor/libs/assets/360/assets_cod4_360.cpp

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2025-06-07 11:20:47 -04:00
#include "assets_cod4_360.h"
Assets_COD4_360::Assets_COD4_360() {
}
Assets_COD4_360::~Assets_COD4_360() {
}
std::shared_ptr<Animation> Assets_COD4_360::Load_Animation(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<Model> Assets_COD4_360::Load_Model(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<Material> Assets_COD4_360::Load_Material(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<MaterialPixelShader> Assets_COD4_360::Load_MaterialPixelShader(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<MaterialTechSet> Assets_COD4_360::Load_MaterialTechSet(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<GfxImage> Assets_COD4_360::Load_GfxImage(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<SoundAliasList> Assets_COD4_360::Load_SoundAliasList(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<SoundCurve> Assets_COD4_360::Load_SoundCurve(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<LoadedSound> Assets_COD4_360::Load_LoadedSound(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<ClipMap> Assets_COD4_360::Load_ClipMap(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<ComWorld> Assets_COD4_360::Load_ComWorld(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<GameWorldSp> Assets_COD4_360::Load_GameWorldSp(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<GameWorldMp> Assets_COD4_360::Load_GameWorldMp(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<MapEnts> Assets_COD4_360::Load_MapEnts(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<GfxWorld> Assets_COD4_360::Load_GfxWorld(QDataStream *aZoneFileStream){
return nullptr;
}
std::shared_ptr<GfxLightDef> Assets_COD4_360::Load_GfxLightPtr(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<GameFont> Assets_COD4_360::Load_GameFont(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<MenuList> Assets_COD4_360::Load_MenuList(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<MenuDef> Assets_COD4_360::Load_MenuDef(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<LocalizeEntry> Assets_COD4_360::Load_LocalizeEntry(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<WeaponDef> Assets_COD4_360::Load_WeaponDef(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<SoundDriver> Assets_COD4_360::Load_SoundDriver(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<EffectDef> Assets_COD4_360::Load_EffectDef(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<ImpactTable> Assets_COD4_360::Load_ImpactTable(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<RawFile> Assets_COD4_360::Load_RawFile(QDataStream *aZoneFileStream) {
return nullptr;
}
std::shared_ptr<StringTable> Assets_COD4_360::Load_StringTable(QDataStream *aZoneFileStream) {
return nullptr;
}