#include "assets_cod4_360.h" Assets_COD4_360::Assets_COD4_360() { } Assets_COD4_360::~Assets_COD4_360() { } std::shared_ptr Assets_COD4_360::Load_Animation(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_Model(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_Material(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_MaterialPixelShader(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_MaterialTechSet(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_GfxImage(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_SoundAliasList(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_SoundCurve(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_LoadedSound(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_ClipMap(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_ComWorld(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_GameWorldSp(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_GameWorldMp(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_MapEnts(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_GfxWorld(QDataStream *aZoneFileStream){ return nullptr; } std::shared_ptr Assets_COD4_360::Load_GfxLightPtr(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_GameFont(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_MenuList(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_MenuDef(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_LocalizeEntry(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_WeaponDef(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_SoundDriver(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_EffectDef(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_ImpactTable(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_RawFile(QDataStream *aZoneFileStream) { return nullptr; } std::shared_ptr Assets_COD4_360::Load_StringTable(QDataStream *aZoneFileStream) { return nullptr; }