XPlor/libs/xassets/xpathnodetransient.h

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2025-08-17 13:14:17 -04:00
#ifndef XPATHNODETRANSIENT_H
#define XPATHNODETRANSIENT_H
#include "xasset.h"
#include "xgameworld.h" // For pathnode_t reference
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class XPathNodeTransient : public XAsset
{
public:
explicit XPathNodeTransient();
void ParseData(QDataStream *aStream) override;
int GetSearchFrame() const;
void SetSearchFrame(int frame);
pathnode_t* GetNextOpen() const;
void SetNextOpen(pathnode_t* node);
pathnode_t* GetPrevOpen() const;
void SetPrevOpen(pathnode_t* node);
pathnode_t* GetParent() const;
void SetParent(pathnode_t* parent);
float GetCost() const;
void SetCost(float cost);
float GetHeuristic() const;
void SetHeuristic(float heuristic);
float GetCostFactor() const;
void SetCostFactor(float factor);
private:
int mSearchFrame = 0;
pathnode_t* mNextOpen = nullptr;
pathnode_t* mPrevOpen = nullptr;
pathnode_t* mParent = nullptr;
float mCost = 0.0f;
float mHeuristic = 0.0f;
float mCostFactor = 0.0f;
};
#endif // XPATHNODETRANSIENT_H