Sanguine_Studio/app/data/wordlist.txt

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ActivateClientExploder
ActivateClientRadiantExploder
ActorIKEnabled
AddAwarenessIndicator
AddBonusCardStat
AddDemoBookmark
AddEntityInfluencer
AddFriendlyScrambler
AddInfluencer
AddOrientedInfluencer
AddSensorGrenadeArea
AddSpawnPoints
AddTestClient
AddToInterestPool
AddZombieBoxWeapon
AimAtEntityIK
AimAtPosIK
AimingAtFriendly
AllClientsPrint
AllocateSoundRandoms
AllowActionSlotInput
AllowedStances
AllowRoundAnimation
AllowScoreboard
AllowTacticalInsertion
AllWeaponAttachmentsUnlocked
AnimHasNotetrack
AnimMappingSearch
AnimRelative
AnimScripted
Announcement
ApplyBallisticTarget
AreAllMissionsAtScore
AreMeshesStreamed
ArenaGetSlot
AreTexturesLoaded
AreTexturesStreamed
ArraySort
ArraySortClosest
ArtilleryIconLocation
ASMSetAnimationRate
Attach
AttachShieldModel
AttachWeapon
BadPlace_Box
BadPlace_Cylinder
BadPlace_Delete
BallSetTarget
Ban
BloodImpact
BlurAndTint_FX
Bobbing
BonusCardActiveCount
BoundsWouldTelefrag
BulletSpread
BulletTrace
BulletTracePassed
CamAnimScripted
CameraForceDisableScriptCam
CameraSetLensId
CameraSetUpdateCallback
CanClaimNode
CanPath
ChangeAdvertisedStatus
CheckIfSongUnlocked
CheckNavMeshDirection
CleanupSpawnedDynEnts
ClearAlternateAimParams
ClearAnim
ClearAnimLimited
ClearLastUpdatedCollectibles
ClearMaterialOverride
ClearNearestEnemyScrambler
ClearPlayerCorpses
ClearPlayerGravity
ClearSpawnPoints
ClearSpawnPointsBaseWeight
ClearStepTriggerSound
ClearStowedWeapon
ClearStreamerRequest
ClearTargetEntity
ClearTopScorers
ClientAnnouncement
ClientClaimTrigger
ClientPrint
ClientReleaseTrigger
ClientSysRegister
ClientSysSetState
CloneAndRemoveEntity
CodeGetClientField
CodeGetPlayerStateClientField
CodeGetUIModelClientField
CodeGetWorldClientField
CodeIncrementClientField
CodeIncrementPlayerStateClientField
CodeIncrementUIModelClientField
CodeIncrementWorldClientField
CodeSetClientField
CodeSetPlayerStateClientField
CodeSetUIModelClientField
CodeSetWorldClientField
CollisionTestPointsInBox
CollisionTestPointsInCone
CollisionTestPointsInCylinder
CollisionTestPointsInPill
CollisionTestPointsInSphere
ConnectPaths
CountPlayers
CreateDynEntAndLaunch
CreateSoundRandom
CreateStreamerHint
CurrentSessionMode
CylinderDamage
DamageConeTrace
DeactivateClientExploder
DeactivateClientRadiantExploder
Delete
DeletePathNode
DemoIsAnyFreeMoveCamera
DemoIsDollyCamera
DemoIsEditCamera
DemoIsMovieCamera
DeployRiotShield
DepthInWater
DepthOfPlayerInWater
Detach
DetachAll
DetachShieldModel
Detonate
DirectionalHitIndicator
DisableAimAssist
DisableDestructiblePieces
DisableGrenadeSuicide
DisableGrenadeTouchDamage
DisableOnRadar
DisableSpawnPointList
DisableSpeedBlur
DisableVehicleSounds
DisconnectPaths
DoDamage
DoesWeaponReplaceSpawnWeapon
DontInterpolate
DoubleXPTimerFired
DrawNode
DropNodEToFloor
EACPathSet
Earthquake
EnableAimAssist
EnableAllDestructiblePieces
EnableGrenadeSuicide
EnableGrenadeTouchDamage
EnableInfluencer
EnableLinkTo
EnableNavMeshTrigger
EnableObstacle
EnableOccluder
EnableOnRadar
EnableSpawnPointList
EnableSpeedBlur
EnableVehicleSounds
EndCamAnimScripted
EndExtraCamAnimScripted
evSetRanges
ExitLevel
ExperimentsGetVariant
ExtraCamAnimScripted
FakeFire
FindAnimByName
FindDRFilter
FindPath
FlashbackFinish
FlashbackStart
FlushSubtitles
FootstepDoEverything
FootstepDoFootstepFX
FootstepDoNothing
FootstepDoSound
ForceAmbientRoom
ForceDelete
ForceGameModeMappings
ForcePainOn
ForceStreamBundle
ForceStreamMaterial
ForceStreamWeaponRenderOptions
ForceStreamWeapons
ForceStreamXModel
ForceTModeVisible
FXBlockSight
GadgetActivate
GadgetCharging
GadgetDeactivate
GadgetFlickering
GadgetGetSlot
GadgetIsActive
GadgetIsPrimed
GadgetIsReady
GadgetPowerChange
GadgetPowerGet
GadgetPowerReset
GadgetPowerSet
GadgetPulseGetOwner
GadgetPulseResetReveal
GadgetPulseRevealed
GadgetSetActivateTime
GadgetSetEntity
GadgetSetInfrared
GadgetStateChange
GadgetTargetResult
GameModeIsMode
GeneratePointsAroundCenter
GenerateScriptEvent
GetAbsMaxs
GetAbsMins
GetActiveLocalClients
GetActorArray
GetActorSpawnerArray
GetActorSpawnerTeamArray
GetActorTeamArray
GetActorWeaponOptions
GetAIArchetypeArray
GetAIArray
GetAICount
GetAIFxName
GetAILimit
GetAimAngles
GetAISpeciesArray
GetAITeamArray
GetAITriggerFlags
GetAllCharacterBodies
GetAllCharacterHeads
GetAllNodes
GetAmmoCount
GetAngleDelta
GetAngleFromBits
GetAngles
GetAnimCurrFrameCount
GetAnimForCharacter
GetAnimFrameCount
GetAnimLength
GetAnimStateCategory
GetAnimTime
GetAnyNodeArray
GetAssignedTeam
GetAssignedTeamName
GetAtrLoaded
GetAttachIgnoreCollision
GetAttachmentCosmeticVariantForWeapon
GetAttachmentNames
GetAttachModelName
GetAttachSize
GetAttachTagName
GetBaseWeaponItemIndex
GetBestInfluencepos
GetBestSpawnPoint
GetBitsForAngle
GetBodyAccentColorCountForHero
GetBodyRenderOptionsPacked
GetBrushModelCenter
GetBuildKitAttachmentCosmeticVariantIndexes
GetBuildKitWeapon
GetBuildKitWeaponOptions
GetCamAngles
GetCamAnglesByLocalClientNum
GetCamAnimTime
GetCamPos
GetCamPosByLocalClientNum
GetCentroid
GetCharacterAssetName
GetCharacterBodyModelColorCount
GetCharacterBodyModelCount
GetCharacterBodyStyleIndex
GetCharacterCustomizationForXUID
GetCharacterDisplayName
GetCharacterFields
GetCharacterHeadRenderOptions
GetCharacterHelmetHidesHead
GetCharacterHelmetModelColorCount
GetCharacterHelmetModelCount
GetCharacterHelmetRenderOptions
GetCharacterIndex
GetCharacterModeRenderOptions
GetClassIndexFromName
GetClientFieldVersion
GetClientTime
GetClones
GetClosestPointOnNavMesh
GetClosestPointOnNavVolume
GetContractName
GetContractRequiredCount
GetContractRequirements
GetContractResetConditions
GetControllerPosition
GetControllerType
GetCorpseAnim
GetCorpseArray
GetCounterTotal
GetCoverNodeArray
GetCrateHeadObjective
GetCurrentAnimScriptedName
GetCurrentEventId
GetCurrentEventName
GetCurrentEventOriginator
GetCurrentEventType
GetCurrentEventTypeName
GetCurrentGunRank
GetCurrentWeaponIncludingMelee
GetCustomTeamName
GetCyberComAbilityName
getCybercomType
GetCyberComWeapon
GetDamageableEntArray
GetDebugEye
GetDecorations
GetDefaultClassSlot
GetDemoVersion
GetDistanceFromScreenCenter
GetDroppedWeapons
getdynent
getdynentarray
GetEnemies
GetEnemyScramblerAmount
GetEnt
GetEntArray
GetEntArrayByType
GetEntArrayFromArray
GetEntByNum
getEnterButton
GetEntityAnimRate
GetEntityNumber
GetEntityType
GetEntNavMaterial
GetEntNum
GetEquipmentHeadObjective
GetEquippedBodyAccentColorForHero
GetEquippedBodyForHero
GetEquippedBodyIndexForHero
GetEquippedCharacterIndexForLobbyClientHero
GetEquippedHeadIndexForHero
GetEquippedHelmetAccentColorForHero
GetEquippedHelmetForHero
GetEquippedHelmetIndexForHero
GetEquippedHeroIndex
GetEquippedHeroMode
GetEquippedLoadoutItemForHero
GetEquippedShowcaseWeaponForHero
GetEventPointOfInterest
GetEye
GetEyeApprox
GetFirstHeadOfGender
GetFirstHeroOfGender
GetFirstTouchFraction
GetFogSettings
GetFootstepStrings
GetFreeActorCount
GetFreerunTrackIndex
GetFriendlyScramblerAmount
GetGadgetPower
GetGameTypeEnumFromName
GetGametypeSetting
GetGrappleTargetArray
GetGroundEnt
GetHeadGender
GetHealthOverlayTime
GetHeliDamageState
GetHelmetAccentColorCountForHero
GetHeroBodyModelIndices
GetHeroes
GetHeroGender
GetHeroHeadModelIndices
GetHeroHelmetModelIndices
GetHorizontalOffsetFromScreenCenter
GetInfluenceAt
GetInfluenceFacePos
GetInfluenceNumFaces
GetInfluencerPreset
GetInfluencerTimeoutRemaining
GetInKillcam
GetInterestPoolAwareness
GetInterestPoolValue
GetItemArray
GetItemAttachment
GetItemAttachmentAllocationCost
GetItemGroupForWeaponName
GetItemGroupFromItemIndex
GetKillCamEntity
GetKnownLength
GetLastOutWaterTime
GetLightColor
GetLightExponent
GetLightFovOuter
GetLightIntensity
GetLightRadius
GetLinkedEnt
GetLoadoutAllocation
GetLoadoutGunSmithVariantIndex
GetLoadoutItem
GetLoadoutItemRef
GetLoadoutPerks
GetLoadoutWeapon
GetLobbyClientCount
GetLocalClientAngles
GetLocalClientDriver
GetLocalClientEyePos
GetLocalClientFOV
GetLocalClientNumber
GetLocalClientPos
GetLocalGunnerAngles
GetLocalPlayer
GetLocalPlayers
GetLocalPlayerTeam
GetMapAtIndex
GetMapFields
GetMapIntroMovie
GetMapOrder
GetMapOutroMovie
GetMaxLocalClients
GetMaxReverseSpeed
GetMaxs
GetMaxVehicles
GetMeleeChainCount
GetMigrationStatus
GetMillisecondsRaw
GetMins
GetMissileOwner
GetMissionName
GetMissionUniqueID
GetMissionVersion
GetMoveDelta
GetMovementType
GetMoverEnt
GetMoveSpeedScale
GetNavMeshFaceNormal
GetNavMeshTriggersForPoint
GetNearestNode
GetNearestPathPoint
GetNextMap
GetNextTraversalNodeOnPath
GetNode
GetNodeArray
GetNodeArraySorted
GetNodeIndexOnPath
GetNodeOwner
GetNodeRegion
GetNodesInRadius
GetNodesInRadiusSorted
GetNonPredictedLocalPlayer
GetNormalHealth
GetNorthYaw
GetNotetracksInDelta
GetNotetrackTimes
GetNumberOfCollectiblesForLevel
GetNumChallengesComplete
GetNumConnectedPlayers
GetNumExpectedPlayers
GetNumFreeEntities
GetNumParts
GetNumZBarrierPieces
GetOrigin
GetOtherNodeInNegotiationPair
GetOwner
GetParentEntity
GetPartName
GetPathfindingRadius
GetPathMetric
GetPlaybackTime
GetPlayerCorpse
GetPlayerGibDef
GetPlayerGravity
GetPlayerLastOutWaterTime
GetPlayerName
GetPlayers
GetPlayerSpawnId
GetPlayerSpeed
GetPlayerVehicle
GetPointInBounds
GetPrimaryDeltaAnim
GetRandomCompatibleAttachmentsForWeapon
GetRandomPointOnNavVolume
GetRealTime
GetRefFromItemIndex
GetReflectionLocs
GetReflectionOrigin
GetRetrievableWeapons
GetRevealPulseMaxRadius
GetRevealPulseOrigin
GetRevealPulseRadius
GetRootMapName
GetRope
GetScriptBundle
GetScriptBundleList
GetScriptBundleNames
GetScriptBundles
GetScriptMoverArray
GetServerHighestClientFieldVersion
GetShootAtPos
GetShoutcasterSetting
GetSkiptoName
GetSkipTos
GetSnapshotIndexArray
GetSoundFromSurfaceTable
GetSpawnerArray
GetSpawnerTeamArray
GetSpawnStructForCharacter
GetStance
GetStartAngles
GetStartOrigin
GetStartTime
GetStowedWeapon
GetStreamerRequestProgress
GetStreamingProgress
GetTagAngles
GetTagOrigin
GetTargetEntity
GetTargetLockEntity
GetTargetLockEntityArray
GetTargetOrigin
GetTeam
GetTeamPlayersAlive
GetTeamSatellite
GetTeamScore
GetTeamSpyplane
GetTime
GetTopPlayersBodyModel
GetTopPlayersBodyRenderOptions
GetTopPlayersGesture
GetTopPlayersHelmetModel
GetTopPlayersHelmetRenderOptions
GetTopPlayersIndex
GetTopPlayersTaunt
GetTopPlayersWeaponInfo
GetTopPlayersWeaponModel
GetTopPlayersWeaponRenderOptions
GetTopScorerCount
GetTotalAmmo
GetTotalServerPauseTime
GetTouchingVolume
GetTriggerAccumulate
GetTurretArcLimits
GetTurretOwner
GetTurretTarget
GetUpgradedPieceNumLives
GetUTC
GetValidCoverPeekOuts
GetVehicleArray
GetVehicleSpawnerArray
GetVehicleSpawnerTeamArray
GetVehicleTeamArray
GetVehicleTriggerFlags
GetVelocity
GetVisibleNode
GetVisibleNodes
GetVisionPulseMaxRadius
GetVisionPulseRadius
GetWallRunWallNormal
GetWatcherWeapons
GetWaterHeight
GetWeaponAccuracy
GetWeaponAttachments
GetWeaponChargeLevel
GetWeaponForCharacter
GetWeaponForwardDir
GetWeaponHackRatio
GetWeaponModelForCharacter
GetWeaponMuzzlePoint
GetWeaponOptic
GetWeaponPosFrac
GetWeaponWithAttachments
GetWeaponWorldModel
GetWeaponXCam
GetXCamForCharacter
GetXCamMouseControl
GetXModelCenterOffset
GetZBarrierArray
GetZBarrierAttackSlotHorzOffset
GetZBarrierNumAttackSlots
GetZBarrierPieceAnimLengthForState
GetZBarrierPieceAnimState
GetZBarrierPieceAnimSubState
GetZBarrierPieceIndicesInState
GetZBarrierPieceState
GetZBarrierReachThroughAttackAnimState
GetZBarrierTauntAnimState
Ghost
Gib
GlassRadiusDamage
GrenadeExplosionEffect
GroundTrace
HasAnimTree
HasASM
HasDObj
HasPart
HeliTurretDogTrace
HeliTurretSightTrace
Hide
HideFromTeam
HideMiscModels
HidePart
HideZBarrierPiece
IncrementCounter
incrementSpecificWeaponPickedUpCount
InitClientObjectives
IPrintLn
IPrintLnBold
IsActor
IsActorCorpse
IsActorSpawner
IsADS
IsAI
IsAirborne
IsAlive
IsAnimLooping
IsArenaMode
IsAssetLoaded
IsAttached
IsBonusCardActive
IsCamAnimLooping
IsCameraSpikeToggled
IsClientCacheStable
IsContentScreenFilterPlaying
IsCorpse
IsCoverNode
IsDangerous
IsDedicated
IsDemoPlaying
IsDoubleJumping
IsDriving
IsEMPJammed
IsEntity
IsEntityLinkedToTag
IsEventServiced
IsFiringTurret
IsFlared
IsFriendly
IsGadgetMeleeCharging
IsGlobalStatsServer
IsGodMode
isGrenadeDud
IsHidden
IsInHelicopter
IsInScritpedAnim
IsInSecondChance
IsInsideHeightLock
IsLaserOn
IsLinkedTo
IsLoadingCinematicPlaying
IsLocalClientDead
IsLocalClientDriver
IsLocalGame
IsLocalPlayer
IsLocalPlayerViewLinked
IsLocalPlayerWeaponViewOnlyLinked
IsMantling
IsMapSubLevel
IsMature
ismissileinsideheightlock
IsMovingPlatform
IsNavVolumeLoaded
IsNodeEnabled
IsNodeOccupied
IsOnGround
IsOnLadder
IsOnSlide
IsOnTurret
IsPathfinder
IsPaused
IsPeelingOut
IsPlayer
IsPlayerCorpse
IsPlayerDead
IsPlayerDoubleJumping
IsPlayerFiring
IsPlayerJumping
IsPlayerNumber
IsPlayerSliding
IsPlayerSprinting
IsPlayerSwimming
IsPlayerSwimmingOnSurface
IsPlayerSwimmingUnderwater
IsPlayerTalking
IsPlayerUnderwater
IsPlayerWallRunning
IsPlayerWallRunningRight
IsPlayingAnimScripted
IsPlayingLoopSound
IsPointInNavVolume
IsPointOnNavMesh
IsPoisoned
IsRagdoll
IsRobot
IsScrambled
IsSentient
IsShoutcaster
IsSlamming
IsSliding
IsSpawner
IsSpawnPointVisible
IsSpectating
IsSplitScreen
IsSplitScreenHost
IsSprinting
IsStarterPack
IsStartingClassDefault
IsStreamed
IsStreamerReady
IsSwimming
istestclient
IsThirdPerson
IsTouching
IsTouchingSwept
IsTouchingVolume
IsTraversing
IsTriggerEnabled
IsTurretFiring
IsTurretLockedOn
IsUnderwater
IsUsingNavVolume
isUsingT7Melee
IsValidGametype
IsVehicle
IsVehicleSpawner
IsVisibleByPlayer
IsWallRunning
IsWallrunNode
IsWheelColliding
IsWheelPeelingOut
IsWheelSliding
IsWorldPaused
IsZBarrier
IsZBarrierClosed
IsZBarrierOpen
ItemWeaponSetAmmo
Kick
Kill
KillClientRadiantExploder
KillServer
LaserOff
LaserOn
Launch
launchdynent
LaunchRagdoll
LaunchVehicle
LerpViewAngleClamp
LinkNodes
LinkTo
LinkToBlendToTag
LinkToCamera
LinkToUpdateOffset
LinkTraversal
LoadSentientEventParameters
LoadSiegeAnim
LocalClientActive
LocalToWorldCoords
LookAtEntity
LookAtPos
LUINotifyEvent
LUINotifyEventToSpectators
MagicBullet
MagicGrenade
MagicGrenadeManual
MagicGrenadeManualPlayer
MagicGrenadePlayer
MagicGrenadeType
MagicMissile
MakeFakeAI
MakeGrenadeDud
MakePathfinder
MakeSentient
MakeTurretUnusable
MakeTurretUsable
MakeUnusable
MakeUsable
Map
Map_Restart
MapExists
MapShaderConstant
MarkAsDirty
MarkDestructibleDestroyed
MarkNoVehicleNavMeshFaces
Matrix4x4TransformPoints
MaySpawnEntity
MaySpawnFakeEntity
MisdirectionEnable
Missile_DroneSetVisible
Missile_GetTarget
missile_settarget
MissionFailed
MissionHasAccolades
MissionHasCollectibles
MissionRestart
MoveGravity
MoveSlide
MoveTo
MoveX
MoveY
MoveZ
NavPointSightFilter
NeedsRevive
NodesAreLinked
NodesVisible
NotSolid
NumRemoteClients
Obituary
Objective_Add
Objective_ClearAllUsing
Objective_ClearEntity
Objective_ClearPlayerUsing
Objective_Delete
Objective_FlipIcon
Objective_GetGamemodeFlags
Objective_Icon
Objective_OnEntity
Objective_Position
Objective_Set3D
Objective_SetColor
Objective_SetFlag
Objective_SetGamemodeFlags
Objective_SetIcon
Objective_SetIconSize
Objective_SetInvisibleToAll
Objective_SetInvisibleToPlayer
Objective_SetInvisibleToPlayerByIndex
Objective_SetPlayerUsing
Objective_SetProgress
Objective_SetSize
Objective_SetStencil
Objective_SetUIModelValue
Objective_SetVisibleToAll
Objective_SetVisibleToPlayer
Objective_SetVisibleToPlayerByIndex
Objective_State
Objective_Team
Objective_VisibleTeams
OverrideLightingOrigin
OverrideSpawnflags
PathDistance
PhysicsExplosionCylinder
PhysicsExplosionSphere
PhysicsJetThrust
PhysicsJolt
PhysicsLaunch
PhysicsTrace
PhysicsTraceEx
PlaceSpawnPoint
PlayBattleChatterToTeam
PlayerBeingSpectated
PlayerBulletTrace
PlayerCamLinkTo
PlayerCamUnlink
PlayerGrappleTrace
PlayerLinkedOffsetDisable
PlayerLinkedOffsetEnable
PlayerLinkedSetUseBaseAngleForViewClamp
PlayerLinkTo
PlayerLinkToAbsolute
PlayerLinkToBlend
PlayerLinkToDelta
PlayerLinkWeaponViewToDelta
PlayerPhysicsTrace
PlayerPhysicsTraceIgnoreEnt
PlayerPositionValid
PlayerPositionValidIgnoreEnt
PlayerSetGroundReferenceEnt
PlayerSightTrace
PlayFX
PlayFXOnCamera
PlayFXOnTag
PlayLoopedFX
PlayLoopSound
PlayRumbleLoopOnEntity
PlayRumbleLoopOnPosition
PlayRumbleOnEntity
PlayRumbleOnPosition
PlaySound
PlaySoundAtPosition
PlaySoundOnTag
PlaySoundToAllButPlayer
PlaySoundToPlayer
PlaySoundToTeam
PlaySoundWithNotify
PositionQuery_Filter_Directness
PositionQuery_Filter_DistanceToGoal
PositionQuery_Filter_InClaimedLocation
PositionQuery_Filter_Sight
PositionQuery_Source_Navigation
PositionWouldTelefrag
PrecacheLeaderboards
PredictGrenade
PredictPosition
PredictSpawnPoint
Print
PrintLn
ProcessClientFieldsAsIfNew
PropagateCurrentEvent
QSortScoredSpawnPointsAscending
queuemeleeactionstate
RadioActive_FX
RadiusDamage
ReCacheLeaderboards
RecordBreadcrumbDataForPlayer
RefreshShieldAttachment
RegisterClientField
RegisterSkipto
ReleaseClaimedTrigger
RemoveAllFriendlyScramblers
RemoveAllSensorGrenadeAreas
RemoveForceNoCull
RemoveFriendlyScrambler
RemoveInfluencer
RemoveNoSunShadow
RemoveSensorGrenadeArea
RemoveZombieBoxWeapon
RenderHealthOverlay
RenderHealthOverlayHealth
ReportUser
ResetAILimit
ResetDestructible
ResetDoubleJumpRechargeTime
ResetFOV
ResetGlass
ResetMissileDetonationTime
ResetZombieBoxWeapons
ReviveObituary
RopeGetPosition
RopePulse
Rotate
RotatePitch
RotateRoll
RotateTo
RotateVelocity
RotateYaw
ScreenShake
SendFaceEvent
SendKillstreakDamageEvent
ServerObjective_GetObjective
ServerObjective_GetObjectiveEntity
ServerObjective_GetObjectiveGameModeFlags
ServerObjective_GetObjectiveOrigin
ServerObjective_GetObjectiveProgress
ServerObjective_GetObjectiveTeam
ServiceEvent
ServiceEventsInRadius
SessionModeAbbreviation
SessionModeIsCampaignDeadOpsGame
SessionModeIsCampaignGame
SessionModeIsCampaignZombiesGame
SessionModeIsMultiplayerGame
SessionModeIsOnlineGame
SessionModeIsPrivate
SessionModeIsPrivateOnlineGame
SessionModeIsSystemlink
SessionModeIsZombiesGame
SetActorWeapon
SetAILimit
SetAISpread
SetAmbientSnapshot
SetAnim
SetAnimForceNew
SetAnimKnob
SetAnimKnobAll
SetAnimKnobAllLimited
SetAnimKnobAllLimitedRestart
SetAnimKnobAllRestart
SetAnimKnobLimited
SetAnimKnobLimitedRestart
SetAnimKnobRestart
SetAnimLimited
SetAnimLimitedRestart
SetAnimRestart
SetAnimTime
SetAnimTimeByName
SetAssassinationEnabled
SetAttachmentCosmeticVariantIndex
SetAttachmentCosmeticVariantIndexes
SetAvoidanceMask
SetAvoidanceProperty
SetBallPassAllowed
SetBeastModeIconMaterial
SetBlur
SetBlurByLocalClientNum
SetBodyRenderOptions
SetBodyRenderOptionsPacked
SetBombTimer
SetBurn
SetCameraSpikeActive
SetCanDamage
SetClearanceCeiling
SetClientNameMode
SetClone
SetCompassIcon
SetContents
SetCorpseGibState
SetCullDist
SetCursorHint
SetDamageDirectionIndicator
SetDangerous
SetDedicatedShadow
SetDefaultDropPitch
SetDemoIntermissionPoint
SetDepthOfField
SetDoubleJumpEnergy
SetDrawInfrared
SetDrawName
SetDrawOwnerName
SetDvar
SetDynEntBodyRenderOptionsPacked
SetDynEntEnabled
SetElectrified
SetEMPJammed
SetEnableNode
SetEnemyGlobalScrambler
SetEnemyModel
SetEnemyScramblerAmount
SetEntBeastModeIconType
SetEntGravityTrajectory
SetEntityAnimRate
SetEntityPaused
SetEntityWeapon
SetExcludeTeamForTrigger
SetExpFog
SetFakeFire
SetFlagAsAway
SetForceNoCull
SetForceNotSimple
SetFOVForKillcam
SetFriendlyNameDraw
SetFriendlyScramblerAmount
SetGameEndTime
SetGametypeSetting
SetGlobalFutz
SetGrapplableType
SetGravity
SetGroupSnapshot
SetHealthSnapshot
SetHideonClientWhenScriptedAnimCompleted
SetHideWhenScriptedAnimationCompleted
SetHighDetail
SetHintLowPriority
SetHintString
SetHintStringForPerk
SetHintStringForPlayer
SetIgnoreEntForTrigger
SetIgnorePauseWorld
SetIncludeMeshes
SetInfluenceAt
SetInfluencerTeamMask
SetInfluencerTimeout
SetInfraredVision
SetInfraredVisionSet
SetInitialPlayersConnected
setInTacticalHud
SetInvisibleToAll
SetInvisibleToPlayer
SetJumpHeight
SetLevelFadeSnapshot
SetLightColor
SetLightExponent
SetLightFovRange
SetLightingOnly
SetLightingState
SetLightIntensity
SetLightRadius
SetLocalRadarEnabled
SetLocalRadarPosition
SetLoopState
SetMapCenter
SetMapLatLong
SetMatchFlag
SetMatchTalkFlag
SetMaterialOverride
SetmaxHealth
SetMiniMap
SetMissileBrake
SetMissileCoasting
SetMissileOwner
SetMode
SetModel
SetMoveSpeedScale
SetMovingPlatformEnabled
SetNearestEnemyScrambler
SetNemesisXUID
SetNodePriority
SetNormalHealth
SetNoSunShadow
SetObjectivePointStatus
SetOnTargetAngle
SetOwner
SetPauseWorld
SetPerkForTrigger
SetPlayerCollision
SetPlayerCurrentObjective
SetPlayerCurrentStreak
SetPlayerGravity
SetPlayerIgnoreRadiusDamage
SetPlayerSpread
SetPlayerStateLoadoutBonusCards
SetPlayerStateLoadoutWeapons
SetRenderInThirdPersonSpectate
SetReviveHintString
SetRoundsPlayed
SetSAnim
SetScale
SetScanningPitch
SetScoreboardColumns
SetScriptMoverFlag
SetScriptStreamBias
SetSessStat
setshaderconstant
SetSharedViewPort
SetShowcaseWeaponPaintshopXUID
SetSkipTos
SetSlowMotion
SetSModelSAnimShot
SetSonarAttachmentEnabled
SetSoundContext
SetSoundEntContext
SetSoundPitch
SetSoundPitchRate
SetSoundVolume
SetSoundVolumeRate
SetSpawnClientFlag
SetSpawnPointRandomVariation
SetSpawnPointsBaseWeight
SetStableMissile
SetStance
SetStepTriggerSound
SetStowedWeapon
SetStreamerRequest
SetStunned
SetTargetEntity
SetTargetOrigin
SetTeam
SetTeamForTrigger
SetTeamReviveIcon
SetTeamSatellite
SetTeamScore
SetTeamSpyplane
SetThirdPerson
SetTmodeProvider
SetTopDownCameraYaw
SetTopScorer
SetTurretCarried
SetTurretMinimapVisible
SetTurretNode
SetTurretOwner
SetTurretSpinning
SetTurretType
SetUnderwaterVisionSet
SetupClientFieldAnimSpeedCallbacks
setupclientfieldcodecallbacks
SetupClientFieldLuiCodeCallbacks
SetupFieldOpsKitLoadouts
SetViewAngleResistance
SetViewModelDepthOfField
SetVisibleToAll
SetVisibleToAllExceptTeam
SetVisibleToPlayer
SetVisibleToTeam
SetVisionSetForPlayer
SetVolFog
SetVoteNoCount
SetVoteString
SetVoteTime
SetVoteYesCount
SetWaterDisturbanceParams
SetWaterDrops
SetWaveWaterEnabled
SetWaveWaterGeneratorAmplitude
SetWaveWaterHeight
SetWeapon
SetWeaponOptions
SetWeaponRenderOptions
SetWinningPlayer
SetWinningTeam
SetWorldFogActiveBank
SetZBarrierColModel
SetZBarrierPieceState
SetZombieName
ShellShock
ShootTurret
ShootUp
Show
ShowAllParts
ShowMiscModels
ShowPart
ShowToPlayer
ShowToTeam
ShowZBarrierPiece
SiegeCmd
SightConeTrace
SightTracePassed
SModelAnimCmd
SnapshotAcknowledged
Solid
SoundExists
SoundGetAlias
SoundGetPlaybackTime
SoundLineEmitter
SoundLoopEmitter
SoundPlayAutoFX
SoundPlaying
SoundRattle
SoundRattleSetup
SoundSetMusicState
SoundStopLineEmitter
SoundStopLoopEmitter
SoundTimeScale
SoundUpdateLineEmitter
Spawn
SpawnActor
SpawnCollision
spawndynent
SpawnFromSpawner
SpawnFX
SpawnHelicopter
SpawnNapalmGroundFlame
SpawnPathNode
SpawnPlane
SpawnStruct
SpawnTimedFX
SpawnTurret
SpawnVehicle
StartBinocs
StartFadingBlur
StartFiring
StartPoisoning
StartRagdoll
StartResurrectViewAngleTransition
StopAllLoopSounds
StopAllRumbles
StopAnimScripted
StopBinocs
StopDemoRecording
StopFiring
StopForceStreamingMaterial
StopForceStreamingXModel
StopForcingStreamer
StopJukeMove
StopLoopSound
StopMoveSlide
StopPoisoning
StopRumble
StopShellShock
StopShootTurret
StopSound
StopSounds
StreamerModelHint
StreamerNotify
StreamerRequest
StreamerSkiptoDebug
StreamTextureList
SubtitlePrint
SwitchMap_Load
SwitchMap_Preload
SwitchMap_SetLoadingMovie
SwitchMap_Switch
Target_BoundingIsUnderReticle
Target_ClearReticleLockOn
Target_GetArray
Target_GetOffset
Target_IsInCircle
Target_IsInRect
Target_IsTarget
Target_OriginIsInCircle
Target_Remove
Target_ScaleMinMaxRadius
Target_Set
Target_SetAllowHighSteering
Target_SetAttackMode
Target_SetJavelinOnly
Target_SetOffscreenShader
Target_SetOffset
Target_SetShader
Target_SetTurretAquire
Target_StartReticleLockOn
TestSpawnPoint
TmodeSetServerUser
ToggleNoVehicleFaceTraversability
TracePassedOnNavMesh
TracePoint
TriggerEnable
TriggerFX
TriggerIgnoreTeam
Underwater
Unlink
UnlinkNodes
UnlinkTraversal
UnloadSiegeAnim
UnlockSongByAlias
UnSetTurretNode
UpdateClientNames
UpdateNavTriggers
UpdateUnlockedAttachmentBits
UseAlternateAimParams
UseAlternateHud
UseAlternateReviveIcon
UseAnimTree
UseBuildKitWeaponModel
UseBy
UseServerVisionset
UseTriggerIgnoreUseHoldTime
UseTriggerRequireLookAt
UseTriggerRequireLookToward
UseWeaponHideTags
UseWeaponModel
Vibrate
VideoPause
VideoPrime
VideoStart
VideoStop
VideoUnpause
ViewKick
VisionSetLastStand
VisionSetLerpRatio
VisionSetNaked
WalkUnderwater
WeaponFriendlyHacking
WeaponHasAttachment
WeaponHasAttachmentAndUnlocked
WorldEntNumber
WorldToLocalCoords
WorldTrace
ZBarrierGetPiece
ZBarrierPieceUseAlternateModel
ZBarrierPieceUseAttachWeapon
ZBarrierPieceUseBoxRiseLogic
ZBarrierPieceUseDefaultModel
ZBarrierPieceUseUpgradedModel
ZBarrierSupportsZombieReachThroughAttacks
ZBarrierSupportsZombieTaunts
ZeroGravityVolumeOff
ZeroGravityVolumeOn
AddSentientEventListener
aithrowgrenade
AllowPitchAngle
AnimMode
AtDangerousNode
AttackedRecently
CalcApproximatePathToPosition
CalcLookaheadPos
CalcPathLength
CanAttackEnemyNode
CanSee
CanShoot
CanShootEnemy
CanThrowGrenade
CanThrowGrenadePos
CheckGrenadeThrow
CheckGrenadeThrowPos
CheckProne
ChooseBetterCoverNode
ClearEnemy
ClearEntityOwner
ClearEntityTarget
ClearFixedNodeSafeVolume
ClearForcedGoal
ClearGoalVolume
ClearPath
ClearPitchOrient
ClearPotentialThreat
ClearUsePosition
CreateThreatBiasGroup
DamageMode
DropWeapon
FindBestCoverNode
FindBestCoverNodes
FindCoverNodeAtLocation
FindReacquireDirectPath
FindReacquireNode
FindReacquireProximatePath
FinishActorDamage
ForceTeleport
GenerateRadioEvent
GetAimLimitsFromEntry
GetAnglesToLikelyEnemyPath
GetBehaviorTreeStatus
GetClosestEnemySqDist
GetDropToFloorPosition
GetFinalPathPos
GetFireMode
GetFixedNodeSafeVolume
GetFlashBangedStrength
GetGoalVolume
GetGroundEntType
GetHitEntType
GetHitYaw
GetIgnoreEnt
GetNextFindBestCoverTime
GetNodeOffsetAngles
GetNodeOffsetPosition
GetOrientMode
GetPathLength
GetPathMode
GetPerfectInfo
GetPersonalThreatBias
GetReacquireNode
GetStealthSightValue
GetThreatBias
GetThreatBiasGroup
GetTurnExitYaw
GrenadeThrow
HasPath
HasValidInterrupt
IsActorShooting
IsApproachingGoal
IsAtCoverNode
IsAtCoverNodeStrict
IsAtGoal
IsBadGuy
IsCoverValid
IsCurrentBTActionLooping
IsDeflected
IsFlankedAtCoverNode
IsGrenadePosSafe
IsInAnyBadPlace
IsInGoal
IsInScriptedState
IsKnownEnemyInRadius
IsKnownEnemyInVolume
IsMoveSuppressed
IsNoTarget
IsPathDirect
IsPosAtGoal
IsPosInClaimedLocation
IsSafeFromGrenade
IsStanceAllowed
IsSuppressed
IsSuppressionWaiting
Knockback
LastKnownPos
LastKnownTime
LerpPosition
MayMoveFromPointToPoint
MayMoveToPoint
Melee
MeleeWithOffset
NearClaimNode
NearClaimNodeAndAngle
NearNode
OrientMode
PathMode
PickUpGrenade
PredictArrival
PredictExit
PredictPath
PushActors
PushPlayer
ReacquireMove
ReacquireStep
RemoveSentientEventListener
ResetVisibilityCacheWithinRadius
SeeRecently
SetEntityOwner
SetEntityTarget
SetFixedNodeSafeVolume
SetFlashBanged
SetFlashbangImmunity
SetFreeCameraLockOnAllowed
SetGoal
setgoalentity
setgoalnode
setgoalpos
setgoalvolume
setgoalvolumeauto
SetIgnoreEnt
SetIgnoreMeGroup
SetPersonalIgnore
SetPersonalThreatBias
SetPhysParams
SetPitchOrient
SetPotentialThreat
SetRepairPaths
SetStairsExitTransform
SetStealthSight
SetStealthSightAwareness
SetStealthSightValue
SetSteeringMode
SetTalkToSpecies
SetThreatBias
SetThreatBiasAgainstAll
SetThreatBiasGroup
Shoot
ShouldFaceMotion
ShouldHoldGroundAgainstEnemy
ShouldStartArrival
ShouldStartTraversal
ShouldUseCoverNode
StartCoverArrival
Teleport
ThreatBiasGroupExists
TraverseMode
TrimPathtoAttack
UseCoverNode
UsePosition
UseReacquireNode
AddBoltedFXExclusionVolume
AddDuplicateRenderOption
AddFXExclusionVolume
BeamKill
BeamLaunch
BulletTracer
CaptureFrame
ClearExtraCam
CreateSceneCodeImage
DeleteFX
DisableDuplicateRendering
EnableFrontendLockedWeaponOverlay
EnableFrontendStreamingOverlay
EnableFrontendTokenLockedWeaponOverlay
EnableThermalDraw
EVEnable
EvStatus
FindStaticModelIndex
FindStaticModelIndexArray
FindVolumeDecalIndexArray
FreeCodeImage
GetCameraSpikeCamStatic
GetFXFromSurfaceTable
GetServerVolumetricFogDensity
GetSurfaceStrings
GetVisionSetNaked
GetWorldFogScriptID
HideStaticModel
HideVolumeDecal
IGCActive
IsFXPlaying
IsIGCActive
IsStereoOn
KillFX
KillRadiantExploder
MakeLight
MapMaterialIndex
MotionPulse_Enable
MotionPulse_SetDesat
MotionPulse_SetFadeOut
MotionPulse_SetFalloff
MotionPulse_SetLineWidth
MotionPulse_SetOutline
MotionPulse_SetRadius
MotionPulse_SetSolid
OED_NightVision_Enable
OED_NightVision_Reset
OED_NightVision_SetTextureLevel
OED_SitRepScan_Enable
OED_SitRepScan_SetDesat
OED_SitRepScan_SetFalloff
OED_SitRepScan_SetLineWidth
OED_SitRepScan_SetOutline
OED_SitRepScan_SetRadius
OED_SitRepScan_SetSolid
PlayExtraCamXCam
PlayFXOnDynEnt
PlayMainCamXCam
PlayRadiantExploder
PlayTagFXSet
PlayViewmodelFX
RandomFade
RegisterRewindFX
RemoveFXExclusionVolume
SetAllowXCamRightStickRotation
SetArmPulse
SetArmPulsePosition
SetCameraSpikeCamActive
SetCameraSpikeCamAngles
SetCameraSpikeCamEntity
SetCameraSpikeCamOrigin
SetCameraSpikeCamStatic
SetClientVolumetricFog
SetExposureActiveBank
SetExposureIgnoreTeleport
SetExposureInstantSnap
SetExtraCam
SetExtraCamFocalLength
SetFilterBitFlag
SetFilterPassCodeTexture
SetFilterPassConstant
SetFilterPassEnabled
SetFilterPassMaterial
SetFilterPassQuads
SetFXIgnorePause
SetFXOutdoor
SetFXTeam
SetGenericSceneValue
SetHotZone
SetLitFogBank
SetLutScriptIndex
SetLutVolumeActiveBank
SetOverlayConstant
SetOverlayEnabled
SetOverlayMaterial
SetPBGActiveBank
SetRimIntensity
SetRippleWave
SetServerVolumetricFogDensity
SetUkkoScriptIndex
StartWaterSheetingFX
StopExtraCamXCam
StopFX
StopMainCamXCam
StopRadiantExploder
StopWaterSheetingFX
SwitchToClientVolumetricFog
SwitchToServerVolumetricFog
TmodeClearFlag
TmodeEnable
TmodeSetFlag
TmodeStatus
umbra_clearpersistenttometrigger
Umbra_SetAccurateOcclusionThreshold
Umbra_SetDistanceScale
Umbra_SetMinimumContributionThreshold
umbra_settometrigger
umbra_settometriggeronce
UnhideStaticModel
UnhideVolumeDecal
VisionSetLastStandLerp
VisionSetNakedLerp
WeakPoint_Enable
ZombieShooterSpotted
Abs
AbsAngleClamp180
AbsAngleClamp360
ACos
AngleClamp180
AngleLerp
AnglesToForward
AnglesToRight
AnglesToUp
ASin
ATan
Ceil
Closer
CombineAngles
Cos
DiffTrack
DiffTrackAngle
Distance
Distance2D
Distance2DSquared
DistanceSquared
Float
Floor
ForwardRotateAroundUpByAngle
GetMinBitCountForNum
Int
Length
LengthSquared
LerpFloat
LerpVector
Log
MapFloat
Max
Min
PackRgba
PointOnSegmentNearestToPoint
Pow
Project2Dto3D
Project3Dto2D
RandomFloat
RandomFloatRange
RandomInt
RandomIntRange
RotatePoint
RotatePointAroundAxis
Sin
Sqrt
Tan
VectorCross
VectorDot
VectorFromLineToPoint
VectorLerp
VectorNormalize
VectorProjection
VectortoAngles
ViewAspect
ActionButtonPressed
ActionSlotFourButtonPressed
ActionSlotOneButtonPressed
ActionSlotThreeButtonPressed
ActionSlotTwoButtonPressed
AddToDamageIndicator
AdsButtonPressed
AllowAds
AllowCrouch
AllowDoubleJump
AllowJump
AllowLean
AllowMelee
AllowMeleePowerLeft
AllowProne
AllowSlide
AllowSpectateTeam
AllowSprint
AllowStand
AllowWallRun
AnyAmmoForWeaponModes
ApplyKnockBack
AreControlsFrozen
AttackButtonPressed
BeginLocationAirstrikeSelection
BeginLocationArtillerySelection
BeginLocationComlinkSelection
BeginLocationMortarSelection
BeginLocationNapalmSelection
BeginLocationSelection
BoostButtonPressed
BotSetRandomCharacterCustomization
ButtonBitState
ButtonPressed
CalcPlayerOptions
CalcWeaponOptions
CameraActivate
CameraSetAngles
CameraSetLookAt
CameraSetPosition
CanPlaceRiotshield
CanPlayerPlaceTurret
CanPlayerPlaceVehicle
CantSeeEntities
CarryTurret
ChangeSeatButtonPressed
ClearDamageIndicator
ClearPerks
ClonePlayer
CloseInGameMenu
CloseLUIMenu
CloseMenu
CreateFlashbackClone
DamageRiotShield
DeathStreakActive
DisableDeathStreak
DisableInvulnerability
DisableOffhandWeapons
DisableRoundStartDelay
DisableUsability
DisableWeaponCycling
DisableWeaponFire
DisableWeapons
DropItem
DropScavengerItem
EnableDeathStreak
EnableInvulnerability
EnableOffhandWeapons
EnableRoundStartDelay
EnableUsability
EnableWeaponCycling
EnableWeaponFire
EnableWeapons
EndLocationSelection
FakeDamageFrom
finishMeleeHit
FinishPlayerDamage
ForceGrenadeThrow
ForceOffHandEnd
ForceSlick
FragButtonPressed
FreezeControls
FreezeControlsAllowLook
GamepadUsedLast
GetCharacterBodyModel
GetCharacterBodyRenderOptions
GetCharacterBodyType
GetCharacterHeadModel
GetCharacterHelmetModel
GetControllerUIModelValue
GetCurrentOffHand
GetCurrentWeapon
GetCurrentWeaponAltWeapon
GetCurrentWeaponSpinLerp
GetEnemyDogTagModel
GetFractionMaxAmmo
GetFractionStartAmmo
GetFriendlies
GetFriendlyDogTagModel
GetGunAngles
GetHeroAbilityName
GetHeroWeaponName
GetInventoryHeldWeapon
GetInventoryWeapon
GetIpAddress
GetLeagueTeamID
GetLightingState
GetLockOnLossRadius
GetLockOnOrigin
GetLockOnRadius
GetLockOnSpeed
GetLUIMenu
GetLUIMenuData
GetMpDialogName
GetNormalizedCameraMovement
GetNormalizedMovement
GetOffHandSecondaryClass
GetPerks
GetPlayerAngles
GetPlayerAttachmentCosmeticVariantIndexes
GetPlayerCameraPos
GetPlayerGenderType
GetPlayerMovementState
GetPlayerSelectedGesture
GetPlayerSelectedTaunt
GetPlayerShowcaseWeapon
GetPlayerViewHeight
getreplaygunlockonorigin
GetSnapshotAckIndex
GetSunShadowSplitDistance
GetTargetScreenAngles
GetVehicleBoostTime
GetVehicleBoostTimeLeft
GetVehicleFocusEntity
GetVehicleMinBoostTime
GetVehicleOccupied
GetWeaponAcvi
GetWeaponAmmoClip
GetWeaponAmmoFuel
GetWeaponAmmoStock
GetWeaponForWeaponRoot
GetWeaponOptions
GetWeaponsList
GetWeaponsListPrimaries
GiveDedicatedShadow
GiveMaxAmmo
GiveNextBaseWeapon
GiveStartAmmo
GiveWeapon
GiveWeaponNextAttachment
HasAGrenadePulledBack
HasMaxPrimaryWeapons
HasPerk
HasRiotShield
HasWeapon
HideViewModel
InitialWeaponRaise
InventoryButtonPressed
IsCarryingTurret
IsChargeShotPending
IsDroppingWeapon
IsFiring
IsGrappling
IsHost
IsHostForBots
IsInMoveMode
IsInVehicle
IsLocalToHost
IsLookingAt
IsMeleeing
IsPlayerOnSameMachine
IsReloading
IsRemoteControlling
IsSwitchingWeapons
IsTalking
IsThrowingGrenade
IsUsingOffHand
IsWeaponOverheating
IsWeaponViewOnlyLinked
JumpButtonPressed
LinkGuidedMissileCamera
LinkToMissile
MeleeButtonPressed
MurderLine
NextPlayerRenderOption
OffhandSpecialButtonPressed
OpenLUIMenu
OpenMenu
OpenMenuNoMouse
PickupAmmoEvent
PickupWeaponEvent
PingPlayer
PlayBombDefuse
PlayBombPlant
PlayClientAirstrike
PlayClientNapalm
PlayerADS
PlayerKnockback
PlayHitMarker
PlayLocalSound
PrimaryButtonPressedLocal
PrimeMovie
ReloadButtonPressed
ReloadWeaponAmmo
RemoteControlTurret
RemoteControlTurretOff
ResetAnimations
ResetCharacterCustomization
ResetFlashBack
ResetSpreadOverride
Revive
RevivePlayer
SayAll
SayTeam
SecondaryButtonPressedLocal
SecondaryOffhandButtonPressed
SetActionSlot
SetArenaPoints
SetBlockWeaponPickup
SetCarryingObject
SetCharacterBodyStyle
SetCharacterBodyType
SetCharacterHelmetStyle
SetClientCGObjectiveText
SetClientCompass
SetClientDrawTalk
SetClientFocalLength
SetClientHUDHardcore
SetClientMiniScoreboardHide
SetClientNumLives
SetClientPlayerPushAmount
SetClientPlayerSprintTime
SetClientScriptMainMenu
SetClientThirdPerson
SetClientThirdPersonAngle
SetClientUIVisibilityFlag
SetControllerUIModelValue
SetCurrentSpectatorClient
SetCurrentWeaponSpinLerp
SetDisabledTargetHint
SetElectrifiedState
SetEnterTime
SetEverHadWeaponAll
SetHighlighted
SetInventoryHeldWeapon
SetInventoryWeapon
SetLowReady
SetLUIMenuData
SetModelLodBias
SetNoLOSOnTargetsHint
SetNoTargetsHint
setOffhandPrimaryClass
SetOffhandSecondaryClass
SetOffhandVisible
SetOrigin
SetParagonIconId
SetParagonRank
SetPerk
SetPlacementHint
SetPlayerAngles
SetPlayerRenderOptions
SetRank
SetRiotshieldFailHint
SetSpawnWeapon
SetSpreadOverride
SetSprintCooldown
SetSprintDuration
SetSunShadowSplitDistance
SetTacticalWheel
SetTargetAlreadyInUseHint
SetTargetAlreadyTargetedHint
SetTargetedEntityEndTime
SetTargetedMissilesRemaining
SetTargetingAbortedHint
SetTargetOORHint
SetTargetWrongTypeHint
SetVehicleDamageMeter
SetVehicleDrivableDuration
SetVehicleDrivableEndTime
SetVehicleFocusEntity
SetVehicleLockedOnByEnt
SetVehicleWeaponWaitDuration
SetVehicleWeaponWaitEndTime
SetVelocity
SetViewClamp
SetWeaponAmmoClip
SetWeaponAmmoFuel
SetWeaponAmmoStock
SetWeaponFriendlyHacking
SetWeaponFriendlyTargeting
SetWeaponFriendlyTargetLocked
SetWeaponHackPercent
SetWeaponHeatPercent
SetWeaponLockOnPercent
SetWeaponOverheating
ShowViewModel
SortHeldWeapons
SpawnSpectator
SprintButtonPressed
SprintUpRequired
StanceButtonPressed
StartCameraTween
StartRevive
StopCarryTurret
StopLocalSound
StopRevive
Suicide
SwitchToOffHand
SwitchToWeapon
SwitchToWeaponImmediate
TakeAllWeapons
TakeWeapon
ThrowButtonPressed
TurnedHuman
UndoLastStand
UnlinkFromMissile
UnlinkGuidedMissileCamera
UnSetPerk
UpdateWeaponOptions
UseButtonPressed
VehicleMoveUpButtonPressed
WeaponLockCount
WeaponLockDetect
WeaponLockFinalize
WeaponLockFree
WeaponLockNoClearance
WeaponLockRemoveSlot
WeaponLockStart
WeaponLockTargetTooClose
WeaponPlayEjectBrass
WeaponSwitchButtonPressed
ChangeFontScaleOverTime
ClearTargetEnt
CloseLUIMenu
CreateLUIMenu
CreateUIModel
Destroy
FadeOverTime
FreeUIModel
GetGlobalUIModel
GetLUIMenu
GetLUIMenuData
GetTextWidth
GetUIModel
GetUIModelForController
GetUIModelValue
IsLuiEnabled
LuiDisable
LuiEnable
LuiLoad
MoveOverTime
NewClientHudElem
NewDamageIndicatorHudElem
NewDebugHudElem
NewHudElem
NewScoreHudElem
NewTeamHudElem
OpenLUIMenu
OpenLUIPopup
PopulateScriptDebugMenu
Reset
ScaleOverTime
SetClock
SetClockUp
SetCOD7DecodeFX
SetExtraCamRenderReady
SetGameTypeString
SetLUIMenuData
SetMapNameString
SetPerks
SetPlayerNameString
SetPulseFX
SetRedactFX
SetShader
SetTargetEnt
SetTenthsTimer
SetTenthsTimerUp
SetText
SetTimer
SetTimerUp
SetTypewriterFX
SetUIModelValue
SetValue
SetWarGameData
SetWayPoint
array
ArrayCombine
ArrayCopy
ArrayGetClosest
ArrayGetFarthest
ArrayInsert
ArrayIntersect
ArrayRemoveIndex
ArrayRemoveValue
Assert
AssertMsg
ClientHasSnapshot
ErrorMsg
GetArrayKeys
GetAttachmentTableIndex
GetDvarFloat
GetDvarInt
GetDvarString
GetDvarVector
GetFirstArrayKey
GetItemIndexFromRef
GetLastArrayKey
GetMapCenter
GetNextArrayKey
GetPrevArrayKey
GetServerTime
GetStructField
GetSubStr
GetSystemTime
IsArray
IsClass
IsFloat
IsFunctionPtr
IsInArray
IsInt
IsMatureContentEnabled
IsShowBloodEnabled
IsShowGibsEnabled
IsString
IsSubStr
istring
IsVec
IsWeapon
MakeLocalizedString
SplitArgs
sprintf
StrEndsWith
StrIsFloat
StrIsInt
StrIsNumber
StrStartsWith
StrStrip
StrTok
StrTok2
TableLookup
TableLookupColumnCount
TableLookupColumnForRow
TableLookupFindCoreAsset
TableLookupIString
TableLookupRow
TableLookupRowCount
TableLookupRowNum
Throw
ToLower
ToUpper
AttachPath
CancelAIMove
ClearDefaultPitch
ClearGoalYaw
ClearGunnerTarget
ClearLookAtEnt
ClearTargetYaw
ClearTurretTarget
ClearVehGoalPos
CreateTrack
DisableDriverFiring
DisableGunnerFiring
DrawTrajectory
DrivePath
FinishVehicleDamage
FinishVehicleRadiusDamage
FireWeapon
Flip180
FreeVehicle
GetAllVehicleNodes
GetAngularVelocity
GetAttachPos
GetBrake
GetDefaultAcceleration
getgoalspeedMPH
GetGoalYaw
GetGunnerTargetEnt
GetGunnerTargetVec
GetHandBrake
GetHeliHeightLock
GetHeliHeightLockHeight
GetMaxSpeed
GetNumVehicles
GetOccupantSeat
GetPathFixedOffset
GetPathVariableOffset
GetPhysAcceleration
GetScriptBrake
GetSeatFiringAngles
GetSeatFiringOrigin
GetSeatOccupant
GetSpeed
GetSpeedMPH
GetSteering
GetThrottle
GetTimeFromVehicleNodeToNode
GetTurretHeatValue
GetTurretLimitsYaw
GetTurretTargetVec
GetVehDamageMultiplier
GetVehicleAvoidance
GetVehicleAvoidanceNodes
GetVehicleNode
GetVehicleNodeArray
GetVehicleOwner
GetVehOccupants
GetWheelSurface
IsDriverFiring
IsGunnerFiring
IsInsideHeliHeightLock
isremotecontrol
IsTurretReady
IsVehicleImmuneToDamage
IsVehicleManualControl
IsVehicleSeatOccupied
IsVehicleTurretOverheating
IsVehicleUsable
JoltBody
MakeVehicleUnusable
MakeVehicleUsable
PathFixedOffset
PathFixedOffsetClear
PathMove
PathMoveClear
PathVariableOffset
PathVariableOffsetClear
RecalcSplinePaths
ReconnectVehicleNodes
ResetVehicleFromDropDeploy
ResumeSpeed
ReturnPlayerControl
SeatGetWeapon
SetAcceleration
SetAirResistance
SetAngularVelocity
SetBrake
SetBuoyancyOffset
SetDamageStage
SetDeceleration
SetDefaultPitch
SetDrivePathPhysicsScale
SetGoalYaw
SetGunnerTargetEnt
SetGunnerTargetVec
SetGunnerTurretOnTargetRange
SetHeliDogfighting
SetHeliHeightCap
SetHeliHeightLock
SetHeliHeightPatchEnabled
SetHoverParams
SetJitterParams
SetLookAtEnt
SetLookAtOrigin
SetMantleEnabled
SetMaxAccelerationScale
SetMaxPitchRoll
SetMaxSpeedScale
SetMinDesiredTurnYaw
SetNearGoalNotifyDist
SetPathTransitionTime
SetPhysAcceleration
SetPhysAngles
SetPlaneBarrelRoll
SetPlaneGoalPos
SetRotorSpeed
SetSeatOccupied
SetSpeed
SetSpeedImmediate
SetSwitchNode
SetTargetYaw
SetTurningAbility
SetTurretTargetEnt
SetTurretTargetRelativeAngles
SetTurretTargetVec
SetVehGoalPos
SetVehicleAvoidance
SetVehicleForDropDeploy
SetVehicleManualControl
SetVehicleType
SetVehMaxSpeed
SetVehVelocity
SetVehWeapon
SetYawSpeed
StartPath
StopFireWeapon
SwitchStartNode
TakePlayerControl
UseVehicle
VehDriverAimAtCrosshairs
EnumerateWeapons
Missile_CreateAttractorEnt
Missile_CreateAttractorOrigin
Missile_CreateRepulsorEnt
Missile_CreateRepulsorOrigin
Missile_DeleteAttractor