ActivateClientExploder ActivateClientRadiantExploder ActorIKEnabled AddAwarenessIndicator AddBonusCardStat AddDemoBookmark AddEntityInfluencer AddFriendlyScrambler AddInfluencer AddOrientedInfluencer AddSensorGrenadeArea AddSpawnPoints AddTestClient AddToInterestPool AddZombieBoxWeapon AimAtEntityIK AimAtPosIK AimingAtFriendly AllClientsPrint AllocateSoundRandoms AllowActionSlotInput AllowedStances AllowRoundAnimation AllowScoreboard AllowTacticalInsertion AllWeaponAttachmentsUnlocked AnimHasNotetrack AnimMappingSearch AnimRelative AnimScripted Announcement ApplyBallisticTarget AreAllMissionsAtScore AreMeshesStreamed ArenaGetSlot AreTexturesLoaded AreTexturesStreamed ArraySort ArraySortClosest ArtilleryIconLocation ASMSetAnimationRate Attach AttachShieldModel AttachWeapon BadPlace_Box BadPlace_Cylinder BadPlace_Delete BallSetTarget Ban BloodImpact BlurAndTint_FX Bobbing BonusCardActiveCount BoundsWouldTelefrag BulletSpread BulletTrace BulletTracePassed CamAnimScripted CameraForceDisableScriptCam CameraSetLensId CameraSetUpdateCallback CanClaimNode CanPath ChangeAdvertisedStatus CheckIfSongUnlocked CheckNavMeshDirection CleanupSpawnedDynEnts ClearAlternateAimParams ClearAnim ClearAnimLimited ClearLastUpdatedCollectibles ClearMaterialOverride ClearNearestEnemyScrambler ClearPlayerCorpses ClearPlayerGravity ClearSpawnPoints ClearSpawnPointsBaseWeight ClearStepTriggerSound ClearStowedWeapon ClearStreamerRequest ClearTargetEntity ClearTopScorers ClientAnnouncement ClientClaimTrigger ClientPrint ClientReleaseTrigger ClientSysRegister ClientSysSetState CloneAndRemoveEntity CodeGetClientField CodeGetPlayerStateClientField CodeGetUIModelClientField CodeGetWorldClientField CodeIncrementClientField CodeIncrementPlayerStateClientField CodeIncrementUIModelClientField CodeIncrementWorldClientField CodeSetClientField CodeSetPlayerStateClientField CodeSetUIModelClientField CodeSetWorldClientField CollisionTestPointsInBox CollisionTestPointsInCone CollisionTestPointsInCylinder CollisionTestPointsInPill CollisionTestPointsInSphere ConnectPaths CountPlayers CreateDynEntAndLaunch CreateSoundRandom CreateStreamerHint CurrentSessionMode CylinderDamage DamageConeTrace DeactivateClientExploder DeactivateClientRadiantExploder Delete DeletePathNode DemoIsAnyFreeMoveCamera DemoIsDollyCamera DemoIsEditCamera DemoIsMovieCamera DeployRiotShield DepthInWater DepthOfPlayerInWater Detach DetachAll DetachShieldModel Detonate DirectionalHitIndicator DisableAimAssist DisableDestructiblePieces DisableGrenadeSuicide DisableGrenadeTouchDamage DisableOnRadar DisableSpawnPointList DisableSpeedBlur DisableVehicleSounds DisconnectPaths DoDamage DoesWeaponReplaceSpawnWeapon DontInterpolate DoubleXPTimerFired DrawNode DropNodEToFloor EACPathSet Earthquake EnableAimAssist EnableAllDestructiblePieces EnableGrenadeSuicide EnableGrenadeTouchDamage EnableInfluencer EnableLinkTo EnableNavMeshTrigger EnableObstacle EnableOccluder EnableOnRadar EnableSpawnPointList EnableSpeedBlur EnableVehicleSounds EndCamAnimScripted EndExtraCamAnimScripted evSetRanges ExitLevel ExperimentsGetVariant ExtraCamAnimScripted FakeFire FindAnimByName FindDRFilter FindPath FlashbackFinish FlashbackStart FlushSubtitles FootstepDoEverything FootstepDoFootstepFX FootstepDoNothing FootstepDoSound ForceAmbientRoom ForceDelete ForceGameModeMappings ForcePainOn ForceStreamBundle ForceStreamMaterial ForceStreamWeaponRenderOptions ForceStreamWeapons ForceStreamXModel ForceTModeVisible FXBlockSight GadgetActivate GadgetCharging GadgetDeactivate GadgetFlickering GadgetGetSlot GadgetIsActive GadgetIsPrimed GadgetIsReady GadgetPowerChange GadgetPowerGet GadgetPowerReset GadgetPowerSet GadgetPulseGetOwner GadgetPulseResetReveal GadgetPulseRevealed GadgetSetActivateTime GadgetSetEntity GadgetSetInfrared GadgetStateChange GadgetTargetResult GameModeIsMode GeneratePointsAroundCenter GenerateScriptEvent GetAbsMaxs GetAbsMins GetActiveLocalClients GetActorArray GetActorSpawnerArray GetActorSpawnerTeamArray GetActorTeamArray GetActorWeaponOptions GetAIArchetypeArray GetAIArray GetAICount GetAIFxName GetAILimit GetAimAngles GetAISpeciesArray GetAITeamArray GetAITriggerFlags GetAllCharacterBodies GetAllCharacterHeads GetAllNodes GetAmmoCount GetAngleDelta GetAngleFromBits GetAngles GetAnimCurrFrameCount GetAnimForCharacter GetAnimFrameCount GetAnimLength GetAnimStateCategory GetAnimTime GetAnyNodeArray GetAssignedTeam GetAssignedTeamName GetAtrLoaded GetAttachIgnoreCollision GetAttachmentCosmeticVariantForWeapon GetAttachmentNames GetAttachModelName GetAttachSize GetAttachTagName GetBaseWeaponItemIndex GetBestInfluencepos GetBestSpawnPoint GetBitsForAngle GetBodyAccentColorCountForHero GetBodyRenderOptionsPacked GetBrushModelCenter GetBuildKitAttachmentCosmeticVariantIndexes GetBuildKitWeapon GetBuildKitWeaponOptions GetCamAngles GetCamAnglesByLocalClientNum GetCamAnimTime GetCamPos GetCamPosByLocalClientNum GetCentroid GetCharacterAssetName GetCharacterBodyModelColorCount GetCharacterBodyModelCount GetCharacterBodyStyleIndex GetCharacterCustomizationForXUID GetCharacterDisplayName GetCharacterFields GetCharacterHeadRenderOptions GetCharacterHelmetHidesHead GetCharacterHelmetModelColorCount GetCharacterHelmetModelCount GetCharacterHelmetRenderOptions GetCharacterIndex GetCharacterModeRenderOptions GetClassIndexFromName GetClientFieldVersion GetClientTime GetClones GetClosestPointOnNavMesh GetClosestPointOnNavVolume GetContractName GetContractRequiredCount GetContractRequirements GetContractResetConditions GetControllerPosition GetControllerType GetCorpseAnim GetCorpseArray GetCounterTotal GetCoverNodeArray GetCrateHeadObjective GetCurrentAnimScriptedName GetCurrentEventId GetCurrentEventName GetCurrentEventOriginator GetCurrentEventType GetCurrentEventTypeName GetCurrentGunRank GetCurrentWeaponIncludingMelee GetCustomTeamName GetCyberComAbilityName getCybercomType GetCyberComWeapon GetDamageableEntArray GetDebugEye GetDecorations GetDefaultClassSlot GetDemoVersion GetDistanceFromScreenCenter GetDroppedWeapons getdynent getdynentarray GetEnemies GetEnemyScramblerAmount GetEnt GetEntArray GetEntArrayByType GetEntArrayFromArray GetEntByNum getEnterButton GetEntityAnimRate GetEntityNumber GetEntityType GetEntNavMaterial GetEntNum GetEquipmentHeadObjective GetEquippedBodyAccentColorForHero GetEquippedBodyForHero GetEquippedBodyIndexForHero GetEquippedCharacterIndexForLobbyClientHero GetEquippedHeadIndexForHero GetEquippedHelmetAccentColorForHero GetEquippedHelmetForHero GetEquippedHelmetIndexForHero GetEquippedHeroIndex GetEquippedHeroMode GetEquippedLoadoutItemForHero GetEquippedShowcaseWeaponForHero GetEventPointOfInterest GetEye GetEyeApprox GetFirstHeadOfGender GetFirstHeroOfGender GetFirstTouchFraction GetFogSettings GetFootstepStrings GetFreeActorCount GetFreerunTrackIndex GetFriendlyScramblerAmount GetGadgetPower GetGameTypeEnumFromName GetGametypeSetting GetGrappleTargetArray GetGroundEnt GetHeadGender GetHealthOverlayTime GetHeliDamageState GetHelmetAccentColorCountForHero GetHeroBodyModelIndices GetHeroes GetHeroGender GetHeroHeadModelIndices GetHeroHelmetModelIndices GetHorizontalOffsetFromScreenCenter GetInfluenceAt GetInfluenceFacePos GetInfluenceNumFaces GetInfluencerPreset GetInfluencerTimeoutRemaining GetInKillcam GetInterestPoolAwareness GetInterestPoolValue GetItemArray GetItemAttachment GetItemAttachmentAllocationCost GetItemGroupForWeaponName GetItemGroupFromItemIndex GetKillCamEntity GetKnownLength GetLastOutWaterTime GetLightColor GetLightExponent GetLightFovOuter GetLightIntensity GetLightRadius GetLinkedEnt GetLoadoutAllocation GetLoadoutGunSmithVariantIndex GetLoadoutItem GetLoadoutItemRef GetLoadoutPerks GetLoadoutWeapon GetLobbyClientCount GetLocalClientAngles GetLocalClientDriver GetLocalClientEyePos GetLocalClientFOV GetLocalClientNumber GetLocalClientPos GetLocalGunnerAngles GetLocalPlayer GetLocalPlayers GetLocalPlayerTeam GetMapAtIndex GetMapFields GetMapIntroMovie GetMapOrder GetMapOutroMovie GetMaxLocalClients GetMaxReverseSpeed GetMaxs GetMaxVehicles GetMeleeChainCount GetMigrationStatus GetMillisecondsRaw GetMins GetMissileOwner GetMissionName GetMissionUniqueID GetMissionVersion GetMoveDelta GetMovementType GetMoverEnt GetMoveSpeedScale GetNavMeshFaceNormal GetNavMeshTriggersForPoint GetNearestNode GetNearestPathPoint GetNextMap GetNextTraversalNodeOnPath GetNode GetNodeArray GetNodeArraySorted GetNodeIndexOnPath GetNodeOwner GetNodeRegion GetNodesInRadius GetNodesInRadiusSorted GetNonPredictedLocalPlayer GetNormalHealth GetNorthYaw GetNotetracksInDelta GetNotetrackTimes GetNumberOfCollectiblesForLevel GetNumChallengesComplete GetNumConnectedPlayers GetNumExpectedPlayers GetNumFreeEntities GetNumParts GetNumZBarrierPieces GetOrigin GetOtherNodeInNegotiationPair GetOwner GetParentEntity GetPartName GetPathfindingRadius GetPathMetric GetPlaybackTime GetPlayerCorpse GetPlayerGibDef GetPlayerGravity GetPlayerLastOutWaterTime GetPlayerName GetPlayers GetPlayerSpawnId GetPlayerSpeed GetPlayerVehicle GetPointInBounds GetPrimaryDeltaAnim GetRandomCompatibleAttachmentsForWeapon GetRandomPointOnNavVolume GetRealTime GetRefFromItemIndex GetReflectionLocs GetReflectionOrigin GetRetrievableWeapons GetRevealPulseMaxRadius GetRevealPulseOrigin GetRevealPulseRadius GetRootMapName GetRope GetScriptBundle GetScriptBundleList GetScriptBundleNames GetScriptBundles GetScriptMoverArray GetServerHighestClientFieldVersion GetShootAtPos GetShoutcasterSetting GetSkiptoName GetSkipTos GetSnapshotIndexArray GetSoundFromSurfaceTable GetSpawnerArray GetSpawnerTeamArray GetSpawnStructForCharacter GetStance GetStartAngles GetStartOrigin GetStartTime GetStowedWeapon GetStreamerRequestProgress GetStreamingProgress GetTagAngles GetTagOrigin GetTargetEntity GetTargetLockEntity GetTargetLockEntityArray GetTargetOrigin GetTeam GetTeamPlayersAlive GetTeamSatellite GetTeamScore GetTeamSpyplane GetTime GetTopPlayersBodyModel GetTopPlayersBodyRenderOptions GetTopPlayersGesture GetTopPlayersHelmetModel GetTopPlayersHelmetRenderOptions GetTopPlayersIndex GetTopPlayersTaunt GetTopPlayersWeaponInfo GetTopPlayersWeaponModel GetTopPlayersWeaponRenderOptions GetTopScorerCount GetTotalAmmo GetTotalServerPauseTime GetTouchingVolume GetTriggerAccumulate GetTurretArcLimits GetTurretOwner GetTurretTarget GetUpgradedPieceNumLives GetUTC GetValidCoverPeekOuts GetVehicleArray GetVehicleSpawnerArray GetVehicleSpawnerTeamArray GetVehicleTeamArray GetVehicleTriggerFlags GetVelocity GetVisibleNode GetVisibleNodes GetVisionPulseMaxRadius GetVisionPulseRadius GetWallRunWallNormal GetWatcherWeapons GetWaterHeight GetWeaponAccuracy GetWeaponAttachments GetWeaponChargeLevel GetWeaponForCharacter GetWeaponForwardDir GetWeaponHackRatio GetWeaponModelForCharacter GetWeaponMuzzlePoint GetWeaponOptic GetWeaponPosFrac GetWeaponWithAttachments GetWeaponWorldModel GetWeaponXCam GetXCamForCharacter GetXCamMouseControl GetXModelCenterOffset GetZBarrierArray GetZBarrierAttackSlotHorzOffset GetZBarrierNumAttackSlots GetZBarrierPieceAnimLengthForState GetZBarrierPieceAnimState GetZBarrierPieceAnimSubState GetZBarrierPieceIndicesInState GetZBarrierPieceState GetZBarrierReachThroughAttackAnimState GetZBarrierTauntAnimState Ghost Gib GlassRadiusDamage GrenadeExplosionEffect GroundTrace HasAnimTree HasASM HasDObj HasPart HeliTurretDogTrace HeliTurretSightTrace Hide HideFromTeam HideMiscModels HidePart HideZBarrierPiece IncrementCounter incrementSpecificWeaponPickedUpCount InitClientObjectives IPrintLn IPrintLnBold IsActor IsActorCorpse IsActorSpawner IsADS IsAI IsAirborne IsAlive IsAnimLooping IsArenaMode IsAssetLoaded IsAttached IsBonusCardActive IsCamAnimLooping IsCameraSpikeToggled IsClientCacheStable IsContentScreenFilterPlaying IsCorpse IsCoverNode IsDangerous IsDedicated IsDemoPlaying IsDoubleJumping IsDriving IsEMPJammed IsEntity IsEntityLinkedToTag IsEventServiced IsFiringTurret IsFlared IsFriendly IsGadgetMeleeCharging IsGlobalStatsServer IsGodMode isGrenadeDud IsHidden IsInHelicopter IsInScritpedAnim IsInSecondChance IsInsideHeightLock IsLaserOn IsLinkedTo IsLoadingCinematicPlaying IsLocalClientDead IsLocalClientDriver IsLocalGame IsLocalPlayer IsLocalPlayerViewLinked IsLocalPlayerWeaponViewOnlyLinked IsMantling IsMapSubLevel IsMature ismissileinsideheightlock IsMovingPlatform IsNavVolumeLoaded IsNodeEnabled IsNodeOccupied IsOnGround IsOnLadder IsOnSlide IsOnTurret IsPathfinder IsPaused IsPeelingOut IsPlayer IsPlayerCorpse IsPlayerDead IsPlayerDoubleJumping IsPlayerFiring IsPlayerJumping IsPlayerNumber IsPlayerSliding IsPlayerSprinting IsPlayerSwimming IsPlayerSwimmingOnSurface IsPlayerSwimmingUnderwater IsPlayerTalking IsPlayerUnderwater IsPlayerWallRunning IsPlayerWallRunningRight IsPlayingAnimScripted IsPlayingLoopSound IsPointInNavVolume IsPointOnNavMesh IsPoisoned IsRagdoll IsRobot IsScrambled IsSentient IsShoutcaster IsSlamming IsSliding IsSpawner IsSpawnPointVisible IsSpectating IsSplitScreen IsSplitScreenHost IsSprinting IsStarterPack IsStartingClassDefault IsStreamed IsStreamerReady IsSwimming istestclient IsThirdPerson IsTouching IsTouchingSwept IsTouchingVolume IsTraversing IsTriggerEnabled IsTurretFiring IsTurretLockedOn IsUnderwater IsUsingNavVolume isUsingT7Melee IsValidGametype IsVehicle IsVehicleSpawner IsVisibleByPlayer IsWallRunning IsWallrunNode IsWheelColliding IsWheelPeelingOut IsWheelSliding IsWorldPaused IsZBarrier IsZBarrierClosed IsZBarrierOpen ItemWeaponSetAmmo Kick Kill KillClientRadiantExploder KillServer LaserOff LaserOn Launch launchdynent LaunchRagdoll LaunchVehicle LerpViewAngleClamp LinkNodes LinkTo LinkToBlendToTag LinkToCamera LinkToUpdateOffset LinkTraversal LoadSentientEventParameters LoadSiegeAnim LocalClientActive LocalToWorldCoords LookAtEntity LookAtPos LUINotifyEvent LUINotifyEventToSpectators MagicBullet MagicGrenade MagicGrenadeManual MagicGrenadeManualPlayer MagicGrenadePlayer MagicGrenadeType MagicMissile MakeFakeAI MakeGrenadeDud MakePathfinder MakeSentient MakeTurretUnusable MakeTurretUsable MakeUnusable MakeUsable Map Map_Restart MapExists MapShaderConstant MarkAsDirty MarkDestructibleDestroyed MarkNoVehicleNavMeshFaces Matrix4x4TransformPoints MaySpawnEntity MaySpawnFakeEntity MisdirectionEnable Missile_DroneSetVisible Missile_GetTarget missile_settarget MissionFailed MissionHasAccolades MissionHasCollectibles MissionRestart MoveGravity MoveSlide MoveTo MoveX MoveY MoveZ NavPointSightFilter NeedsRevive NodesAreLinked NodesVisible NotSolid NumRemoteClients Obituary Objective_Add Objective_ClearAllUsing Objective_ClearEntity Objective_ClearPlayerUsing Objective_Delete Objective_FlipIcon Objective_GetGamemodeFlags Objective_Icon Objective_OnEntity Objective_Position Objective_Set3D Objective_SetColor Objective_SetFlag Objective_SetGamemodeFlags Objective_SetIcon Objective_SetIconSize Objective_SetInvisibleToAll Objective_SetInvisibleToPlayer Objective_SetInvisibleToPlayerByIndex Objective_SetPlayerUsing Objective_SetProgress Objective_SetSize Objective_SetStencil Objective_SetUIModelValue Objective_SetVisibleToAll Objective_SetVisibleToPlayer Objective_SetVisibleToPlayerByIndex Objective_State Objective_Team Objective_VisibleTeams OverrideLightingOrigin OverrideSpawnflags PathDistance PhysicsExplosionCylinder PhysicsExplosionSphere PhysicsJetThrust PhysicsJolt PhysicsLaunch PhysicsTrace PhysicsTraceEx PlaceSpawnPoint PlayBattleChatterToTeam PlayerBeingSpectated PlayerBulletTrace PlayerCamLinkTo PlayerCamUnlink PlayerGrappleTrace PlayerLinkedOffsetDisable PlayerLinkedOffsetEnable PlayerLinkedSetUseBaseAngleForViewClamp PlayerLinkTo PlayerLinkToAbsolute PlayerLinkToBlend PlayerLinkToDelta PlayerLinkWeaponViewToDelta PlayerPhysicsTrace PlayerPhysicsTraceIgnoreEnt PlayerPositionValid PlayerPositionValidIgnoreEnt PlayerSetGroundReferenceEnt PlayerSightTrace PlayFX PlayFXOnCamera PlayFXOnTag PlayLoopedFX PlayLoopSound PlayRumbleLoopOnEntity PlayRumbleLoopOnPosition PlayRumbleOnEntity PlayRumbleOnPosition PlaySound PlaySoundAtPosition PlaySoundOnTag PlaySoundToAllButPlayer PlaySoundToPlayer PlaySoundToTeam PlaySoundWithNotify PositionQuery_Filter_Directness PositionQuery_Filter_DistanceToGoal PositionQuery_Filter_InClaimedLocation PositionQuery_Filter_Sight PositionQuery_Source_Navigation PositionWouldTelefrag PrecacheLeaderboards PredictGrenade PredictPosition PredictSpawnPoint Print PrintLn ProcessClientFieldsAsIfNew PropagateCurrentEvent QSortScoredSpawnPointsAscending queuemeleeactionstate RadioActive_FX RadiusDamage ReCacheLeaderboards RecordBreadcrumbDataForPlayer RefreshShieldAttachment RegisterClientField RegisterSkipto ReleaseClaimedTrigger RemoveAllFriendlyScramblers RemoveAllSensorGrenadeAreas RemoveForceNoCull RemoveFriendlyScrambler RemoveInfluencer RemoveNoSunShadow RemoveSensorGrenadeArea RemoveZombieBoxWeapon RenderHealthOverlay RenderHealthOverlayHealth ReportUser ResetAILimit ResetDestructible ResetDoubleJumpRechargeTime ResetFOV ResetGlass ResetMissileDetonationTime ResetZombieBoxWeapons ReviveObituary RopeGetPosition RopePulse Rotate RotatePitch RotateRoll RotateTo RotateVelocity RotateYaw ScreenShake SendFaceEvent SendKillstreakDamageEvent ServerObjective_GetObjective ServerObjective_GetObjectiveEntity ServerObjective_GetObjectiveGameModeFlags ServerObjective_GetObjectiveOrigin ServerObjective_GetObjectiveProgress ServerObjective_GetObjectiveTeam ServiceEvent ServiceEventsInRadius SessionModeAbbreviation SessionModeIsCampaignDeadOpsGame SessionModeIsCampaignGame SessionModeIsCampaignZombiesGame SessionModeIsMultiplayerGame SessionModeIsOnlineGame SessionModeIsPrivate SessionModeIsPrivateOnlineGame SessionModeIsSystemlink SessionModeIsZombiesGame SetActorWeapon SetAILimit SetAISpread SetAmbientSnapshot SetAnim SetAnimForceNew SetAnimKnob SetAnimKnobAll SetAnimKnobAllLimited SetAnimKnobAllLimitedRestart SetAnimKnobAllRestart SetAnimKnobLimited SetAnimKnobLimitedRestart SetAnimKnobRestart SetAnimLimited SetAnimLimitedRestart SetAnimRestart SetAnimTime SetAnimTimeByName SetAssassinationEnabled SetAttachmentCosmeticVariantIndex SetAttachmentCosmeticVariantIndexes SetAvoidanceMask SetAvoidanceProperty SetBallPassAllowed SetBeastModeIconMaterial SetBlur SetBlurByLocalClientNum SetBodyRenderOptions SetBodyRenderOptionsPacked SetBombTimer SetBurn SetCameraSpikeActive SetCanDamage SetClearanceCeiling SetClientNameMode SetClone SetCompassIcon SetContents SetCorpseGibState SetCullDist SetCursorHint SetDamageDirectionIndicator SetDangerous SetDedicatedShadow SetDefaultDropPitch SetDemoIntermissionPoint SetDepthOfField SetDoubleJumpEnergy SetDrawInfrared SetDrawName SetDrawOwnerName SetDvar SetDynEntBodyRenderOptionsPacked SetDynEntEnabled SetElectrified SetEMPJammed SetEnableNode SetEnemyGlobalScrambler SetEnemyModel SetEnemyScramblerAmount SetEntBeastModeIconType SetEntGravityTrajectory SetEntityAnimRate SetEntityPaused SetEntityWeapon SetExcludeTeamForTrigger SetExpFog SetFakeFire SetFlagAsAway SetForceNoCull SetForceNotSimple SetFOVForKillcam SetFriendlyNameDraw SetFriendlyScramblerAmount SetGameEndTime SetGametypeSetting SetGlobalFutz SetGrapplableType SetGravity SetGroupSnapshot SetHealthSnapshot SetHideonClientWhenScriptedAnimCompleted SetHideWhenScriptedAnimationCompleted SetHighDetail SetHintLowPriority SetHintString SetHintStringForPerk SetHintStringForPlayer SetIgnoreEntForTrigger SetIgnorePauseWorld SetIncludeMeshes SetInfluenceAt SetInfluencerTeamMask SetInfluencerTimeout SetInfraredVision SetInfraredVisionSet SetInitialPlayersConnected setInTacticalHud SetInvisibleToAll SetInvisibleToPlayer SetJumpHeight SetLevelFadeSnapshot SetLightColor SetLightExponent SetLightFovRange SetLightingOnly SetLightingState SetLightIntensity SetLightRadius SetLocalRadarEnabled SetLocalRadarPosition SetLoopState SetMapCenter SetMapLatLong SetMatchFlag SetMatchTalkFlag SetMaterialOverride SetmaxHealth SetMiniMap SetMissileBrake SetMissileCoasting SetMissileOwner SetMode SetModel SetMoveSpeedScale SetMovingPlatformEnabled SetNearestEnemyScrambler SetNemesisXUID SetNodePriority SetNormalHealth SetNoSunShadow SetObjectivePointStatus SetOnTargetAngle SetOwner SetPauseWorld SetPerkForTrigger SetPlayerCollision SetPlayerCurrentObjective SetPlayerCurrentStreak SetPlayerGravity SetPlayerIgnoreRadiusDamage SetPlayerSpread SetPlayerStateLoadoutBonusCards SetPlayerStateLoadoutWeapons SetRenderInThirdPersonSpectate SetReviveHintString SetRoundsPlayed SetSAnim SetScale SetScanningPitch SetScoreboardColumns SetScriptMoverFlag SetScriptStreamBias SetSessStat setshaderconstant SetSharedViewPort SetShowcaseWeaponPaintshopXUID SetSkipTos SetSlowMotion SetSModelSAnimShot SetSonarAttachmentEnabled SetSoundContext SetSoundEntContext SetSoundPitch SetSoundPitchRate SetSoundVolume SetSoundVolumeRate SetSpawnClientFlag SetSpawnPointRandomVariation SetSpawnPointsBaseWeight SetStableMissile SetStance SetStepTriggerSound SetStowedWeapon SetStreamerRequest SetStunned SetTargetEntity SetTargetOrigin SetTeam SetTeamForTrigger SetTeamReviveIcon SetTeamSatellite SetTeamScore SetTeamSpyplane SetThirdPerson SetTmodeProvider SetTopDownCameraYaw SetTopScorer SetTurretCarried SetTurretMinimapVisible SetTurretNode SetTurretOwner SetTurretSpinning SetTurretType SetUnderwaterVisionSet SetupClientFieldAnimSpeedCallbacks setupclientfieldcodecallbacks SetupClientFieldLuiCodeCallbacks SetupFieldOpsKitLoadouts SetViewAngleResistance SetViewModelDepthOfField SetVisibleToAll SetVisibleToAllExceptTeam SetVisibleToPlayer SetVisibleToTeam SetVisionSetForPlayer SetVolFog SetVoteNoCount SetVoteString SetVoteTime SetVoteYesCount SetWaterDisturbanceParams SetWaterDrops SetWaveWaterEnabled SetWaveWaterGeneratorAmplitude SetWaveWaterHeight SetWeapon SetWeaponOptions SetWeaponRenderOptions SetWinningPlayer SetWinningTeam SetWorldFogActiveBank SetZBarrierColModel SetZBarrierPieceState SetZombieName ShellShock ShootTurret ShootUp Show ShowAllParts ShowMiscModels ShowPart ShowToPlayer ShowToTeam ShowZBarrierPiece SiegeCmd SightConeTrace SightTracePassed SModelAnimCmd SnapshotAcknowledged Solid SoundExists SoundGetAlias SoundGetPlaybackTime SoundLineEmitter SoundLoopEmitter SoundPlayAutoFX SoundPlaying SoundRattle SoundRattleSetup SoundSetMusicState SoundStopLineEmitter SoundStopLoopEmitter SoundTimeScale SoundUpdateLineEmitter Spawn SpawnActor SpawnCollision spawndynent SpawnFromSpawner SpawnFX SpawnHelicopter SpawnNapalmGroundFlame SpawnPathNode SpawnPlane SpawnStruct SpawnTimedFX SpawnTurret SpawnVehicle StartBinocs StartFadingBlur StartFiring StartPoisoning StartRagdoll StartResurrectViewAngleTransition StopAllLoopSounds StopAllRumbles StopAnimScripted StopBinocs StopDemoRecording StopFiring StopForceStreamingMaterial StopForceStreamingXModel StopForcingStreamer StopJukeMove StopLoopSound StopMoveSlide StopPoisoning StopRumble StopShellShock StopShootTurret StopSound StopSounds StreamerModelHint StreamerNotify StreamerRequest StreamerSkiptoDebug StreamTextureList SubtitlePrint SwitchMap_Load SwitchMap_Preload SwitchMap_SetLoadingMovie SwitchMap_Switch Target_BoundingIsUnderReticle Target_ClearReticleLockOn Target_GetArray Target_GetOffset Target_IsInCircle Target_IsInRect Target_IsTarget Target_OriginIsInCircle Target_Remove Target_ScaleMinMaxRadius Target_Set Target_SetAllowHighSteering Target_SetAttackMode Target_SetJavelinOnly Target_SetOffscreenShader Target_SetOffset Target_SetShader Target_SetTurretAquire Target_StartReticleLockOn TestSpawnPoint TmodeSetServerUser ToggleNoVehicleFaceTraversability TracePassedOnNavMesh TracePoint TriggerEnable TriggerFX TriggerIgnoreTeam Underwater Unlink UnlinkNodes UnlinkTraversal UnloadSiegeAnim UnlockSongByAlias UnSetTurretNode UpdateClientNames UpdateNavTriggers UpdateUnlockedAttachmentBits UseAlternateAimParams UseAlternateHud UseAlternateReviveIcon UseAnimTree UseBuildKitWeaponModel UseBy UseServerVisionset UseTriggerIgnoreUseHoldTime UseTriggerRequireLookAt UseTriggerRequireLookToward UseWeaponHideTags UseWeaponModel Vibrate VideoPause VideoPrime VideoStart VideoStop VideoUnpause ViewKick VisionSetLastStand VisionSetLerpRatio VisionSetNaked WalkUnderwater WeaponFriendlyHacking WeaponHasAttachment WeaponHasAttachmentAndUnlocked WorldEntNumber WorldToLocalCoords WorldTrace ZBarrierGetPiece ZBarrierPieceUseAlternateModel ZBarrierPieceUseAttachWeapon ZBarrierPieceUseBoxRiseLogic ZBarrierPieceUseDefaultModel ZBarrierPieceUseUpgradedModel ZBarrierSupportsZombieReachThroughAttacks ZBarrierSupportsZombieTaunts ZeroGravityVolumeOff ZeroGravityVolumeOn AddSentientEventListener aithrowgrenade AllowPitchAngle AnimMode AtDangerousNode AttackedRecently CalcApproximatePathToPosition CalcLookaheadPos CalcPathLength CanAttackEnemyNode CanSee CanShoot CanShootEnemy CanThrowGrenade CanThrowGrenadePos CheckGrenadeThrow CheckGrenadeThrowPos CheckProne ChooseBetterCoverNode ClearEnemy ClearEntityOwner ClearEntityTarget ClearFixedNodeSafeVolume ClearForcedGoal ClearGoalVolume ClearPath ClearPitchOrient ClearPotentialThreat ClearUsePosition CreateThreatBiasGroup DamageMode DropWeapon FindBestCoverNode FindBestCoverNodes FindCoverNodeAtLocation FindReacquireDirectPath FindReacquireNode FindReacquireProximatePath FinishActorDamage ForceTeleport GenerateRadioEvent GetAimLimitsFromEntry GetAnglesToLikelyEnemyPath GetBehaviorTreeStatus GetClosestEnemySqDist GetDropToFloorPosition GetFinalPathPos GetFireMode GetFixedNodeSafeVolume GetFlashBangedStrength GetGoalVolume GetGroundEntType GetHitEntType GetHitYaw GetIgnoreEnt GetNextFindBestCoverTime GetNodeOffsetAngles GetNodeOffsetPosition GetOrientMode GetPathLength GetPathMode GetPerfectInfo GetPersonalThreatBias GetReacquireNode GetStealthSightValue GetThreatBias GetThreatBiasGroup GetTurnExitYaw GrenadeThrow HasPath HasValidInterrupt IsActorShooting IsApproachingGoal IsAtCoverNode IsAtCoverNodeStrict IsAtGoal IsBadGuy IsCoverValid IsCurrentBTActionLooping IsDeflected IsFlankedAtCoverNode IsGrenadePosSafe IsInAnyBadPlace IsInGoal IsInScriptedState IsKnownEnemyInRadius IsKnownEnemyInVolume IsMoveSuppressed IsNoTarget IsPathDirect IsPosAtGoal IsPosInClaimedLocation IsSafeFromGrenade IsStanceAllowed IsSuppressed IsSuppressionWaiting Knockback LastKnownPos LastKnownTime LerpPosition MayMoveFromPointToPoint MayMoveToPoint Melee MeleeWithOffset NearClaimNode NearClaimNodeAndAngle NearNode OrientMode PathMode PickUpGrenade PredictArrival PredictExit PredictPath PushActors PushPlayer ReacquireMove ReacquireStep RemoveSentientEventListener ResetVisibilityCacheWithinRadius SeeRecently SetEntityOwner SetEntityTarget SetFixedNodeSafeVolume SetFlashBanged SetFlashbangImmunity SetFreeCameraLockOnAllowed SetGoal setgoalentity setgoalnode setgoalpos setgoalvolume setgoalvolumeauto SetIgnoreEnt SetIgnoreMeGroup SetPersonalIgnore SetPersonalThreatBias SetPhysParams SetPitchOrient SetPotentialThreat SetRepairPaths SetStairsExitTransform SetStealthSight SetStealthSightAwareness SetStealthSightValue SetSteeringMode SetTalkToSpecies SetThreatBias SetThreatBiasAgainstAll SetThreatBiasGroup Shoot ShouldFaceMotion ShouldHoldGroundAgainstEnemy ShouldStartArrival ShouldStartTraversal ShouldUseCoverNode StartCoverArrival Teleport ThreatBiasGroupExists TraverseMode TrimPathtoAttack UseCoverNode UsePosition UseReacquireNode AddBoltedFXExclusionVolume AddDuplicateRenderOption AddFXExclusionVolume BeamKill BeamLaunch BulletTracer CaptureFrame ClearExtraCam CreateSceneCodeImage DeleteFX DisableDuplicateRendering EnableFrontendLockedWeaponOverlay EnableFrontendStreamingOverlay EnableFrontendTokenLockedWeaponOverlay EnableThermalDraw EVEnable EvStatus FindStaticModelIndex FindStaticModelIndexArray FindVolumeDecalIndexArray FreeCodeImage GetCameraSpikeCamStatic GetFXFromSurfaceTable GetServerVolumetricFogDensity GetSurfaceStrings GetVisionSetNaked GetWorldFogScriptID HideStaticModel HideVolumeDecal IGCActive IsFXPlaying IsIGCActive IsStereoOn KillFX KillRadiantExploder MakeLight MapMaterialIndex MotionPulse_Enable MotionPulse_SetDesat MotionPulse_SetFadeOut MotionPulse_SetFalloff MotionPulse_SetLineWidth MotionPulse_SetOutline MotionPulse_SetRadius MotionPulse_SetSolid OED_NightVision_Enable OED_NightVision_Reset OED_NightVision_SetTextureLevel OED_SitRepScan_Enable OED_SitRepScan_SetDesat OED_SitRepScan_SetFalloff OED_SitRepScan_SetLineWidth OED_SitRepScan_SetOutline OED_SitRepScan_SetRadius OED_SitRepScan_SetSolid PlayExtraCamXCam PlayFXOnDynEnt PlayMainCamXCam PlayRadiantExploder PlayTagFXSet PlayViewmodelFX RandomFade RegisterRewindFX RemoveFXExclusionVolume SetAllowXCamRightStickRotation SetArmPulse SetArmPulsePosition SetCameraSpikeCamActive SetCameraSpikeCamAngles SetCameraSpikeCamEntity SetCameraSpikeCamOrigin SetCameraSpikeCamStatic SetClientVolumetricFog SetExposureActiveBank SetExposureIgnoreTeleport SetExposureInstantSnap SetExtraCam SetExtraCamFocalLength SetFilterBitFlag SetFilterPassCodeTexture SetFilterPassConstant SetFilterPassEnabled SetFilterPassMaterial SetFilterPassQuads SetFXIgnorePause SetFXOutdoor SetFXTeam SetGenericSceneValue SetHotZone SetLitFogBank SetLutScriptIndex SetLutVolumeActiveBank SetOverlayConstant SetOverlayEnabled SetOverlayMaterial SetPBGActiveBank SetRimIntensity SetRippleWave SetServerVolumetricFogDensity SetUkkoScriptIndex StartWaterSheetingFX StopExtraCamXCam StopFX StopMainCamXCam StopRadiantExploder StopWaterSheetingFX SwitchToClientVolumetricFog SwitchToServerVolumetricFog TmodeClearFlag TmodeEnable TmodeSetFlag TmodeStatus umbra_clearpersistenttometrigger Umbra_SetAccurateOcclusionThreshold Umbra_SetDistanceScale Umbra_SetMinimumContributionThreshold umbra_settometrigger umbra_settometriggeronce UnhideStaticModel UnhideVolumeDecal VisionSetLastStandLerp VisionSetNakedLerp WeakPoint_Enable ZombieShooterSpotted Abs AbsAngleClamp180 AbsAngleClamp360 ACos AngleClamp180 AngleLerp AnglesToForward AnglesToRight AnglesToUp ASin ATan Ceil Closer CombineAngles Cos DiffTrack DiffTrackAngle Distance Distance2D Distance2DSquared DistanceSquared Float Floor ForwardRotateAroundUpByAngle GetMinBitCountForNum Int Length LengthSquared LerpFloat LerpVector Log MapFloat Max Min PackRgba PointOnSegmentNearestToPoint Pow Project2Dto3D Project3Dto2D RandomFloat RandomFloatRange RandomInt RandomIntRange RotatePoint RotatePointAroundAxis Sin Sqrt Tan VectorCross VectorDot VectorFromLineToPoint VectorLerp VectorNormalize VectorProjection VectortoAngles ViewAspect ActionButtonPressed ActionSlotFourButtonPressed ActionSlotOneButtonPressed ActionSlotThreeButtonPressed ActionSlotTwoButtonPressed AddToDamageIndicator AdsButtonPressed AllowAds AllowCrouch AllowDoubleJump AllowJump AllowLean AllowMelee AllowMeleePowerLeft AllowProne AllowSlide AllowSpectateTeam AllowSprint AllowStand AllowWallRun AnyAmmoForWeaponModes ApplyKnockBack AreControlsFrozen AttackButtonPressed BeginLocationAirstrikeSelection BeginLocationArtillerySelection BeginLocationComlinkSelection BeginLocationMortarSelection BeginLocationNapalmSelection BeginLocationSelection BoostButtonPressed BotSetRandomCharacterCustomization ButtonBitState ButtonPressed CalcPlayerOptions CalcWeaponOptions CameraActivate CameraSetAngles CameraSetLookAt CameraSetPosition CanPlaceRiotshield CanPlayerPlaceTurret CanPlayerPlaceVehicle CantSeeEntities CarryTurret ChangeSeatButtonPressed ClearDamageIndicator ClearPerks ClonePlayer CloseInGameMenu CloseLUIMenu CloseMenu CreateFlashbackClone DamageRiotShield DeathStreakActive DisableDeathStreak DisableInvulnerability DisableOffhandWeapons DisableRoundStartDelay DisableUsability DisableWeaponCycling DisableWeaponFire DisableWeapons DropItem DropScavengerItem EnableDeathStreak EnableInvulnerability EnableOffhandWeapons EnableRoundStartDelay EnableUsability EnableWeaponCycling EnableWeaponFire EnableWeapons EndLocationSelection FakeDamageFrom finishMeleeHit FinishPlayerDamage ForceGrenadeThrow ForceOffHandEnd ForceSlick FragButtonPressed FreezeControls FreezeControlsAllowLook GamepadUsedLast GetCharacterBodyModel GetCharacterBodyRenderOptions GetCharacterBodyType GetCharacterHeadModel GetCharacterHelmetModel GetControllerUIModelValue GetCurrentOffHand GetCurrentWeapon GetCurrentWeaponAltWeapon GetCurrentWeaponSpinLerp GetEnemyDogTagModel GetFractionMaxAmmo GetFractionStartAmmo GetFriendlies GetFriendlyDogTagModel GetGunAngles GetHeroAbilityName GetHeroWeaponName GetInventoryHeldWeapon GetInventoryWeapon GetIpAddress GetLeagueTeamID GetLightingState GetLockOnLossRadius GetLockOnOrigin GetLockOnRadius GetLockOnSpeed GetLUIMenu GetLUIMenuData GetMpDialogName GetNormalizedCameraMovement GetNormalizedMovement GetOffHandSecondaryClass GetPerks GetPlayerAngles GetPlayerAttachmentCosmeticVariantIndexes GetPlayerCameraPos GetPlayerGenderType GetPlayerMovementState GetPlayerSelectedGesture GetPlayerSelectedTaunt GetPlayerShowcaseWeapon GetPlayerViewHeight getreplaygunlockonorigin GetSnapshotAckIndex GetSunShadowSplitDistance GetTargetScreenAngles GetVehicleBoostTime GetVehicleBoostTimeLeft GetVehicleFocusEntity GetVehicleMinBoostTime GetVehicleOccupied GetWeaponAcvi GetWeaponAmmoClip GetWeaponAmmoFuel GetWeaponAmmoStock GetWeaponForWeaponRoot GetWeaponOptions GetWeaponsList GetWeaponsListPrimaries GiveDedicatedShadow GiveMaxAmmo GiveNextBaseWeapon GiveStartAmmo GiveWeapon GiveWeaponNextAttachment HasAGrenadePulledBack HasMaxPrimaryWeapons HasPerk HasRiotShield HasWeapon HideViewModel InitialWeaponRaise InventoryButtonPressed IsCarryingTurret IsChargeShotPending IsDroppingWeapon IsFiring IsGrappling IsHost IsHostForBots IsInMoveMode IsInVehicle IsLocalToHost IsLookingAt IsMeleeing IsPlayerOnSameMachine IsReloading IsRemoteControlling IsSwitchingWeapons IsTalking IsThrowingGrenade IsUsingOffHand IsWeaponOverheating IsWeaponViewOnlyLinked JumpButtonPressed LinkGuidedMissileCamera LinkToMissile MeleeButtonPressed MurderLine NextPlayerRenderOption OffhandSpecialButtonPressed OpenLUIMenu OpenMenu OpenMenuNoMouse PickupAmmoEvent PickupWeaponEvent PingPlayer PlayBombDefuse PlayBombPlant PlayClientAirstrike PlayClientNapalm PlayerADS PlayerKnockback PlayHitMarker PlayLocalSound PrimaryButtonPressedLocal PrimeMovie ReloadButtonPressed ReloadWeaponAmmo RemoteControlTurret RemoteControlTurretOff ResetAnimations ResetCharacterCustomization ResetFlashBack ResetSpreadOverride Revive RevivePlayer SayAll SayTeam SecondaryButtonPressedLocal SecondaryOffhandButtonPressed SetActionSlot SetArenaPoints SetBlockWeaponPickup SetCarryingObject SetCharacterBodyStyle SetCharacterBodyType SetCharacterHelmetStyle SetClientCGObjectiveText SetClientCompass SetClientDrawTalk SetClientFocalLength SetClientHUDHardcore SetClientMiniScoreboardHide SetClientNumLives SetClientPlayerPushAmount SetClientPlayerSprintTime SetClientScriptMainMenu SetClientThirdPerson SetClientThirdPersonAngle SetClientUIVisibilityFlag SetControllerUIModelValue SetCurrentSpectatorClient SetCurrentWeaponSpinLerp SetDisabledTargetHint SetElectrifiedState SetEnterTime SetEverHadWeaponAll SetHighlighted SetInventoryHeldWeapon SetInventoryWeapon SetLowReady SetLUIMenuData SetModelLodBias SetNoLOSOnTargetsHint SetNoTargetsHint setOffhandPrimaryClass SetOffhandSecondaryClass SetOffhandVisible SetOrigin SetParagonIconId SetParagonRank SetPerk SetPlacementHint SetPlayerAngles SetPlayerRenderOptions SetRank SetRiotshieldFailHint SetSpawnWeapon SetSpreadOverride SetSprintCooldown SetSprintDuration SetSunShadowSplitDistance SetTacticalWheel SetTargetAlreadyInUseHint SetTargetAlreadyTargetedHint SetTargetedEntityEndTime SetTargetedMissilesRemaining SetTargetingAbortedHint SetTargetOORHint SetTargetWrongTypeHint SetVehicleDamageMeter SetVehicleDrivableDuration SetVehicleDrivableEndTime SetVehicleFocusEntity SetVehicleLockedOnByEnt SetVehicleWeaponWaitDuration SetVehicleWeaponWaitEndTime SetVelocity SetViewClamp SetWeaponAmmoClip SetWeaponAmmoFuel SetWeaponAmmoStock SetWeaponFriendlyHacking SetWeaponFriendlyTargeting SetWeaponFriendlyTargetLocked SetWeaponHackPercent SetWeaponHeatPercent SetWeaponLockOnPercent SetWeaponOverheating ShowViewModel SortHeldWeapons SpawnSpectator SprintButtonPressed SprintUpRequired StanceButtonPressed StartCameraTween StartRevive StopCarryTurret StopLocalSound StopRevive Suicide SwitchToOffHand SwitchToWeapon SwitchToWeaponImmediate TakeAllWeapons TakeWeapon ThrowButtonPressed TurnedHuman UndoLastStand UnlinkFromMissile UnlinkGuidedMissileCamera UnSetPerk UpdateWeaponOptions UseButtonPressed VehicleMoveUpButtonPressed WeaponLockCount WeaponLockDetect WeaponLockFinalize WeaponLockFree WeaponLockNoClearance WeaponLockRemoveSlot WeaponLockStart WeaponLockTargetTooClose WeaponPlayEjectBrass WeaponSwitchButtonPressed ChangeFontScaleOverTime ClearTargetEnt CloseLUIMenu CreateLUIMenu CreateUIModel Destroy FadeOverTime FreeUIModel GetGlobalUIModel GetLUIMenu GetLUIMenuData GetTextWidth GetUIModel GetUIModelForController GetUIModelValue IsLuiEnabled LuiDisable LuiEnable LuiLoad MoveOverTime NewClientHudElem NewDamageIndicatorHudElem NewDebugHudElem NewHudElem NewScoreHudElem NewTeamHudElem OpenLUIMenu OpenLUIPopup PopulateScriptDebugMenu Reset ScaleOverTime SetClock SetClockUp SetCOD7DecodeFX SetExtraCamRenderReady SetGameTypeString SetLUIMenuData SetMapNameString SetPerks SetPlayerNameString SetPulseFX SetRedactFX SetShader SetTargetEnt SetTenthsTimer SetTenthsTimerUp SetText SetTimer SetTimerUp SetTypewriterFX SetUIModelValue SetValue SetWarGameData SetWayPoint array ArrayCombine ArrayCopy ArrayGetClosest ArrayGetFarthest ArrayInsert ArrayIntersect ArrayRemoveIndex ArrayRemoveValue Assert AssertMsg ClientHasSnapshot ErrorMsg GetArrayKeys GetAttachmentTableIndex GetDvarFloat GetDvarInt GetDvarString GetDvarVector GetFirstArrayKey GetItemIndexFromRef GetLastArrayKey GetMapCenter GetNextArrayKey GetPrevArrayKey GetServerTime GetStructField GetSubStr GetSystemTime IsArray IsClass IsFloat IsFunctionPtr IsInArray IsInt IsMatureContentEnabled IsShowBloodEnabled IsShowGibsEnabled IsString IsSubStr istring IsVec IsWeapon MakeLocalizedString SplitArgs sprintf StrEndsWith StrIsFloat StrIsInt StrIsNumber StrStartsWith StrStrip StrTok StrTok2 TableLookup TableLookupColumnCount TableLookupColumnForRow TableLookupFindCoreAsset TableLookupIString TableLookupRow TableLookupRowCount TableLookupRowNum Throw ToLower ToUpper AttachPath CancelAIMove ClearDefaultPitch ClearGoalYaw ClearGunnerTarget ClearLookAtEnt ClearTargetYaw ClearTurretTarget ClearVehGoalPos CreateTrack DisableDriverFiring DisableGunnerFiring DrawTrajectory DrivePath FinishVehicleDamage FinishVehicleRadiusDamage FireWeapon Flip180 FreeVehicle GetAllVehicleNodes GetAngularVelocity GetAttachPos GetBrake GetDefaultAcceleration getgoalspeedMPH GetGoalYaw GetGunnerTargetEnt GetGunnerTargetVec GetHandBrake GetHeliHeightLock GetHeliHeightLockHeight GetMaxSpeed GetNumVehicles GetOccupantSeat GetPathFixedOffset GetPathVariableOffset GetPhysAcceleration GetScriptBrake GetSeatFiringAngles GetSeatFiringOrigin GetSeatOccupant GetSpeed GetSpeedMPH GetSteering GetThrottle GetTimeFromVehicleNodeToNode GetTurretHeatValue GetTurretLimitsYaw GetTurretTargetVec GetVehDamageMultiplier GetVehicleAvoidance GetVehicleAvoidanceNodes GetVehicleNode GetVehicleNodeArray GetVehicleOwner GetVehOccupants GetWheelSurface IsDriverFiring IsGunnerFiring IsInsideHeliHeightLock isremotecontrol IsTurretReady IsVehicleImmuneToDamage IsVehicleManualControl IsVehicleSeatOccupied IsVehicleTurretOverheating IsVehicleUsable JoltBody MakeVehicleUnusable MakeVehicleUsable PathFixedOffset PathFixedOffsetClear PathMove PathMoveClear PathVariableOffset PathVariableOffsetClear RecalcSplinePaths ReconnectVehicleNodes ResetVehicleFromDropDeploy ResumeSpeed ReturnPlayerControl SeatGetWeapon SetAcceleration SetAirResistance SetAngularVelocity SetBrake SetBuoyancyOffset SetDamageStage SetDeceleration SetDefaultPitch SetDrivePathPhysicsScale SetGoalYaw SetGunnerTargetEnt SetGunnerTargetVec SetGunnerTurretOnTargetRange SetHeliDogfighting SetHeliHeightCap SetHeliHeightLock SetHeliHeightPatchEnabled SetHoverParams SetJitterParams SetLookAtEnt SetLookAtOrigin SetMantleEnabled SetMaxAccelerationScale SetMaxPitchRoll SetMaxSpeedScale SetMinDesiredTurnYaw SetNearGoalNotifyDist SetPathTransitionTime SetPhysAcceleration SetPhysAngles SetPlaneBarrelRoll SetPlaneGoalPos SetRotorSpeed SetSeatOccupied SetSpeed SetSpeedImmediate SetSwitchNode SetTargetYaw SetTurningAbility SetTurretTargetEnt SetTurretTargetRelativeAngles SetTurretTargetVec SetVehGoalPos SetVehicleAvoidance SetVehicleForDropDeploy SetVehicleManualControl SetVehicleType SetVehMaxSpeed SetVehVelocity SetVehWeapon SetYawSpeed StartPath StopFireWeapon SwitchStartNode TakePlayerControl UseVehicle VehDriverAimAtCrosshairs EnumerateWeapons Missile_CreateAttractorEnt Missile_CreateAttractorOrigin Missile_CreateRepulsorEnt Missile_CreateRepulsorOrigin Missile_DeleteAttractor