XPlor/libs/xassets/xpathdata.h
2025-08-17 13:14:17 -04:00

46 lines
923 B
C++

#ifndef XPATHDATA_H
#define XPATHDATA_H
#include "xasset.h"
#include "gameworld.h"
#include "xpathnode.h"
#include "xpathbasenode.h"
#include "xpathnodetree.h"
class XPathData : public XAsset
{
public:
explicit XPathData();
void ParseData(QDataStream *aStream) override;
unsigned int GetNodeCount() const;
void SetNodeCount(unsigned int count);
private:
unsigned int mNodeCount = 0;
// Using our new classes instead of raw pointers to structures
QVector<XPathNode> mNodes; // Vector for automatic memory management
QVector<XPathBaseNode> mBaseNodes;
unsigned int mChainNodeCount = 0;
QVector<unsigned short> mChainNodeForNode;
QVector<unsigned short> mNodeForChainNode;
int mVisBytes = 0;
QByteArray mPathVis; // Using QByteArray for automatic memory management
int mNodeTreeCount = 0;
QVector<XPathNodeTree> mNodeTrees;
};
#endif // XPATHDATA_H