XPlor/libs/xassets/xmaterialvertexshaderprogram.cpp

41 lines
872 B
C++

#include "xmaterialvertexshaderprogram.h"
XMaterialVertexShaderProgram::XMaterialVertexShaderProgram()
: XAsset()
, mVertexShader()
, mLoadDef()
{
SetName("Material Vertex Shader Program");
}
void XMaterialVertexShaderProgram::Clear()
{
mVertexShader.Clear();
mLoadDef.Clear();
}
void XMaterialVertexShaderProgram::ParseData(XDataStream *aStream)
{
if (IsDebug())
{
qDebug() << QString("[%1] Parsing data for %2").arg(aStream->device()->pos(), 10, 10, QChar('0')).arg(GetName());
}
mVertexShader.ParsePtr(aStream, false);
if (!mVertexShader.GetPtr())
{
mLoadDef.ParseData(aStream);
}
}
XGfxVertexShaderLoadDef XMaterialVertexShaderProgram::LoadDef() const
{
return mLoadDef;
}
void XMaterialVertexShaderProgram::SetLoadDef(const XGfxVertexShaderLoadDef &aLoadDef)
{
mLoadDef = aLoadDef;
}