XPlor/libs/xassets/xmaterialpass.h

34 lines
813 B
C++

#ifndef XMATERIALPASS_H
#define XMATERIALPASS_H
#include "xasset.h"
#include "xmaterialpixelshader.h"
#include "xmaterialshaderargument.h"
#include "xmaterialvertexdeclaration.h"
#include "xmaterialvertexshader.h"
#include <QVector>
class XMaterialPass : public XAsset
{
public:
XMaterialPass();
virtual void Clear() override;
virtual void ParseData(XDataStream *aStream) override;
private:
XMaterialVertexDeclaration mVertexDecl;
QVector<XMaterialVertexShader> mVertexShaderArray;
XMaterialVertexShader mVertexShader;
XMaterialPixelShader mPixelShader;
quint32 mPerPrimArgCount;
quint32 mPerObjArgCount;
quint32 mStableArgCount;
quint32 mCustomSamplerFlags;
quint32 mPrecompiledIndex;
QVector<XMaterialShaderArgument> mArgs;
};
#endif // XMATERIALPASS_H